View Full Version : Help controling anime images mapped for eyes

07-14-2007, 12:43 AM
Im working on cel style animation of a girl which will use image maps on a poly positioned over the eye socket area.
Question is I want to have several maps that I can swap and control as I animate. I have about 10 image to work with Open, Open wide, Blink, Look left, rt, up, down etc.

I thought of morphing the eye poly object with "morph textures" on and using the envelope to change but wondering if there was a better way with 9.2 now.

Thanks for any ideas.
Max (no relation)