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View Full Version : Bake Normal Displacement to Endomorph Seq



GPM
07-06-2007, 08:52 AM
Hi,
I have some water with an .AVI displacing the normals. I need to run out each frame as a separate endomorph. Does anyone have any idea how to go about this?

GPM
07-06-2007, 09:55 AM
FYI,
In layout, File>Save Endomorph.

SplineGod
07-06-2007, 10:31 AM
Thats going to be a lot of endomorphs. Also endomorphs are additive. Another option would be to save out a sequence of objects and use MTSE morphs.
Just out of curiousity why do you need to create a series of endomorphs this way? :)

GPM
07-06-2007, 03:00 PM
We haven't developed shader support for normal displacement yet, but we have the ability to play mesh deformations or morphs associated with an object.
We got it up and running, it looks good and isn't affecting performance at this point.

Thanks for the suggestion, I'll give it a try. My solution definitely wasn't the lazy kind.