View Full Version : strech and squash character in various position

06-14-2007, 02:18 AM
hi all
I'm animator and use Lightwave 'cause it's best 3D software in the =
Modeling is superb!
Rendering and Texturing is N-1!!!
But one thing I wanna improve is rigging:
As animator I want animate characters in Lightwave use 2D principles to =
make skelegon sistems more plastic and enterprising.
IS it possible in Lightwave now to make rigging handy for animators use =
characters as they did in classic 2D animation?
make grotesque movement(strech and squash character in various position =
not using bones separately but using whole skelegon sistem.
This is one good thing which they got in Maya.