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Andyjaggy
06-12-2007, 07:04 PM
Okay I have some really funky stuff happening in Layout. When I go to render I get an error that says "Image creation failed" When I do get it to render it will go for about ten seconds and then crash layout.

So I try F-prime. It renders but it leaves huge areas of the image black with all sorts of weird black patches everywhere. I have no idea what is going on. The only thing I get do to get it working was if I stripped all my textures of the objects then it would render okay. However when I manually add them all back on I get the same problem again. All the images are just normal 8 bit RGB Jpegs. Any ideas?

Sensei
06-13-2007, 02:50 AM
I have "Image creation failed" after tring to render f.e. 16000x12000 in LightWave.. It just means out of memory for framebuffer (because it's at least 3.6 GB for framebuffer).. Then I am using VirtualRender.. ;)

katsh
06-13-2007, 03:31 AM
16000x12000 in LightWave..
wow what is that needed so huge image?

Sensei
06-13-2007, 03:36 AM
Experiments with VirtualRender http://virtualrender.trueart.eu
You can download them in Gallery page..
Full of details that was not visible in original resolution, like car plate, or guy in window..

Andyjaggy
06-13-2007, 06:37 AM
The image isn't that big, only 1700X500. However there was about 500,000 polys and about 30 texture maps, some of them pretty large.

Sensei
06-13-2007, 07:12 AM
Run Task Manager, go to Process tab, in menu enable Show Virtual Memory Usage.. and watch during rendering how it changes.. If it's close to 2 GB and error show up then you are simply out of 32 bit process system memory..

http://www2.trueart.pl/Tests/Task_Manager.png

Additionally there can be problems with segmentated memory that requires restarting Layout..

Andyjaggy
06-13-2007, 08:34 AM
All right I will give that try. I ended up getting rid of one of the larger image maps and merging it with another. That seemed to take care of the problem, at least for now, so it does sound like it was a memory issue.

BeeVee
06-13-2007, 08:49 AM
Always make sure any images you have, that aren't for colour, are in greyscale and stored as something other than JPG - PNG, TIFF, TGA... that will cut down on memory use because of image maps.

B