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View Full Version : Radiosity avoidance!



sean hargreaves
06-07-2007, 08:54 AM
Is there a trick way of avoiding radiosity but still get a similar result. I know it is'nt going to be the same, but I've used translucency at times, and it works somewhat. I'm animating at home. Complex lighting/models/textures/bumps. Any suggestions?

jameswillmott
06-07-2007, 08:56 AM
A bit of occlusion gives a radiosity-like feel, same with soft shadows from area lights.

sean hargreaves
06-07-2007, 09:06 AM
Stupid question, but how do I do that? Occlusion!

Matt
06-07-2007, 09:07 AM
Careful placement of lights where radiosity bounces would come from.

sean hargreaves
06-07-2007, 09:10 AM
OK, Thanks!

Dodgy
06-07-2007, 04:23 PM
Light domes :)

Basically use my meshtolight plugin to arrange a whole bunch of shadowmapped lights in a dome around your object to give it that soft shaded look.

Dodgy
06-07-2007, 04:48 PM
Sorry, that should be Lightmesh plugin :)

sean hargreaves
06-07-2007, 05:10 PM
OK, but I have a room with all kinds of things like beam structures coming in from the ceiling and other architectural stuff. I'm not lighting a single object, its a room interior. I have lights set above the beams, and they cast shadows over the room walls and floor.

Matt
06-07-2007, 05:33 PM
Spinning Light Trick (which I have to say, I've never tried!)

http://www.hesido.com/base.php?page=tutorials&sub=fakegi

Captain Obvious
06-07-2007, 05:46 PM
Buncha muncha cruncha area lights.

Andyjaggy
06-08-2007, 08:25 AM
Mmmmmmm area lights.

serge
06-08-2007, 09:24 AM
Mmmmmmm area lights.
Mmmmm....

Sarford
06-08-2007, 07:05 PM
There is also a 'gradient' trick, though I've only heard about it and seen the result. I don't know how it works.

Anti-Distinctly
06-11-2007, 01:27 AM
Gerardo was responsible for that one I think, but I'm not positive. He used nulls to 'manually' create lighting gradients between walls. Quite difficult to set up for complex geometry though I'd imagine.

ingo
06-11-2007, 05:33 AM
Yes Gerardo likes it complicated ;) I have used a more simple approach of only luminosity and ambient occlusion for one interior rendering project ( http://www.im-graphics.com/v-2006/2006-siemensb2.jpg ), works fine. But i guess raydiosity will be faster in the end with less setup time.