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View Full Version : blurred reflection: a question



Pavlov
06-05-2007, 02:19 AM
Hi,
regarding Blur.Refl. optimization, i wonder where optimizations have been done.
Commonly, we achieve blurring using a % and a n. of rays in Surface editor/environment tab.
Some say nodal blurring is faster: are they referring to the Node "reflections" put under shaders ? How do you set the node to get it working optimally, and how much is it faster ?

thanks,
Paolo