View Full Version : Using bones in Modeler to deform objects

3D Kiwi
05-29-2007, 10:46 PM
I heard somting about this i think around when v8 came out, is it true or havent the drugs worn off. Cant find any referance to it, From what i can remember you can set a weight map to a skelegon in modeler and the geomerty will deform when you move the skelegon????

05-30-2007, 01:05 AM
It's called 'rotate skelegons'.

3D Kiwi
05-30-2007, 01:12 AM
Found it, Thanks for that