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Briody
05-21-2007, 10:28 AM
I need to construct a twisting and winding footpath made from brick.

I can't seem to figure out a way to make the brick texture follow the orientation of the path.

Any ideas?

Much appreciated

Mark

Maxx
05-21-2007, 10:52 AM
Couple suggestions - you could UV map the brick road. This is probably the easiest and the method most people would use. The other way (before we had UV coordinates in LightWave) is to start the object off straight and flat. Create a morph where the road appears in the shape you want. Texture the straight version, then apply the morph at 100%. The texturing should still follow the shape of the object now.

Briody
05-21-2007, 11:10 AM
Thanks Maxx! Much appreciated. I'll give those methods a try.

Maxx
05-21-2007, 11:24 AM
Not a problem - let us know how it turns out!

Surrealist.
05-21-2007, 12:14 PM
I need to construct a twisting and winding footpath made from brick.

I can't seem to figure out a way to make the brick texture follow the orientation of the path.

Any ideas?

Much appreciated

Mark

Are you using an image or a procedural texture?

Briody
05-21-2007, 01:35 PM
Are you using an image or a procedural texture?

Actually either one would work fine. I've got some nice brick images but I've seen some good procedural bricks as well.

dablan
05-21-2007, 01:59 PM
Model a brick.
Create a curve (the path) in a new layer.

Use Rail Clone. Then, UV map it (or procedural). This way, you have actual bricks
following a path/shape to help "sell" the look.

Another way, model a large flat, long polygon with multiple segments.
Create a surface for it. This is the surface you map.
Then, create a morph for the path to the desired shape. Save it.

In Layout, load the object. Apply the texture. Then, perform a 100% morph.
The texture, (assuming a repeating brick texture) will be mapped perfectly on
the straight path. When you morph, the texture is morphed as well, effectively
bending it to the morphed shape.

Bytehawk
05-21-2007, 04:26 PM
with nodal you can actually use UV coordinates to texture with 2d-procedurals

SplineGod
05-21-2007, 04:29 PM
Id use nodal.
Rail extrude the path. Make sure to create a UV map first on the template poly.
Now when you rail extrude the polygon it will automatically create the rest of the UVs.
In nodal you can apply a 2D procedural to the UV map and adjust things interactively. You can also plug thing into the displacement node so you not only have the texture but displaced geometry. The brick procedural in nodal has lots of controls to effect the thickness of the mortar and so forth.

SplineGod
05-21-2007, 04:38 PM
Heres a quick example using nodal.