View Full Version : silo 2 normal maps to lightwave 9

05-18-2007, 06:44 AM

i'm new to lightwave so i do not have a lot of experience in texturing. i have a few models made in silo 2 beta which are basically simple polygon shapes where i painted details on. so what i get out of silo is a wavefront object including the uv map and a image file representing the normal map of the object.

i tried several ways to get this in lightwave, but it usually ends in a complete weired result. can anyone point me in the right direction on how to import silo 2 paintmodeled objects in lightwave 9.2? i guess it should be pretty similar to importing zbrush models?

thanx in advance