JNN
05-08-2007, 01:50 PM
I've been trying to apply a basic normal map to an object...just a very simple strawberry and I have a normal map of the dimples...and I've made a node tree that pipes the normal map through a vector multiply and a vector subtract then into the normal channel of the surface.
I know very little about nodes and "why" I am doing what I am doing...I saw this node tree here on the forums and copied it to get the normal map to work. I have found that if I put -1 in the "multiply" node for all values...the map seems to work.
Can anyone tell me WHY this is? What am I doing mathematically. Why do I need to pipe it through a multiply and a subtract...shouldn't it simply be able to pipe into the normal channel directly?
Also, when I do this, it seems not to interact with the lighting in the scene. Is there any way to make it work with the scene based lighting?
Any input would be appreciated...
-John
I know very little about nodes and "why" I am doing what I am doing...I saw this node tree here on the forums and copied it to get the normal map to work. I have found that if I put -1 in the "multiply" node for all values...the map seems to work.
Can anyone tell me WHY this is? What am I doing mathematically. Why do I need to pipe it through a multiply and a subtract...shouldn't it simply be able to pipe into the normal channel directly?
Also, when I do this, it seems not to interact with the lighting in the scene. Is there any way to make it work with the scene based lighting?
Any input would be appreciated...
-John