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View Full Version : best way to make a cartooney look



jnddepew
04-26-2007, 02:58 PM
does anyone know wat the best way to make a cartoony-looking render is?

Silkrooster
04-26-2007, 03:52 PM
Try the unreal plug in. http://d-creation.sblo.jp/
Silk

toby
04-26-2007, 05:01 PM
you mean cel-shading? there's the BESM shader, the super cel-shade shader, and you can use LW gradients too.

SplineGod
04-26-2007, 07:24 PM
First of all I would define the exact look you want.Ive seen a lot of bad so called cel shading because the artists failed to define the look they want and failed to design the characters to make the most of the various celshaders mentioned.

Celshader
04-26-2007, 08:10 PM
does anyone know wat the best way to make a cartoony-looking render is?

99% of my celshading to date uses Edges and the Super Cel Shader. I'm planning to swap out the Super Cel Shader for Nodes in future projects, though.

What look do you want to acheive? Disney, Memories (http://www.sonypictures.com/homevideo/memories/index.html), Triplets of Belleville..?

Skonk
04-27-2007, 04:45 PM
Iv always prefered super cel shader over some of the other plugins. Always enjoy seeing anime style renderings.

jnddepew
04-28-2007, 08:23 AM
i'm not actually sure what I want. most of what i make is space scenes, as well as a few aliens. what kind of cartoon-look would be good for that type of movie?

SplineGod
04-28-2007, 11:10 AM
Id pick up a few DVDs, check out some cartoon channels, get books, search the internet etc etc and get some ideas :)

jnddepew
04-28-2007, 11:42 AM
the problem with the super cell shader is that you have to change every texture in a scene manually and with hundreds of textures, that could take a while.

Celshader
04-28-2007, 12:07 PM
i'm not actually sure what I want. most of what i make is space scenes, as well as a few aliens. what kind of cartoon-look would be good for that type of movie?

If possible, sit down with paper and pencil and start sketching out your ideas for your aliens. You have a wide range of options, here, from the cute aliens of Chris Sanders' Lilo & Stitch (http://en.wikipedia.org/wiki/Lilo_%26_Stitch) to the menace of Lily C.A.T. (http://en.wikipedia.org/wiki/Lily_C.A.T.). It's sometimes easier to create cartoon designs on tracing paper (http://www.bordenandriley.com/website/zoom/51.html) than in a 3D application, especially if you plan to create a celshaded model.

Celshader
04-28-2007, 12:12 PM
the problem with the super cell shader is that you have to change every texture in a scene manually and with hundreds of textures, that could take a while.

If it helps, here's the settings I use most of the time...though I still plan to swap out the SCS for Nodes in future projects:

http://www.celshader.com/images/bboards/LoreSettings.jpg

If you use Edges, the trick (http://www.celshader.com/gallery/kara/about4.htm) to celshaded models involves Modeler more than the Surface Editor.

jnddepew
04-28-2007, 02:14 PM
I'm going to try out the unreal plugin, but i *newbie* can't figure out how to use it. it seems that the files it shows when i try to add a plugin are all different extensions than the ".p" extension. i looked in the help, but that didn't seem to have anything.

paulhart
04-28-2007, 03:19 PM
CelShader, Hello...
I too have been playing around with celshading effects with nodes. The basic celshading aspect isn't too hard but I have been trying for modulated edges, more hand-drawn aspect and using cross-hatched images to paint the shadow areas, with the celshading aspect providing the color and more global look. Works okay, I have posted in the past, just gets a little too slow. I look forward, as always to your development efforts, in this and other areas.
Paul