View Full Version : Another UV question...

04-25-2007, 09:17 PM
Still UV'ing here... Can anybody tell me why we have four quadrants in UV space but only use the top right square. I have several objects extending over the whole area, to great effect, as it lets me scale the texture easily, the pattern repeating (by choose, it is defaulted) but I just haven't bumped into any explanation about this curious setup. If I'm not using the other three quadrants, as explained above what would I use them for???

04-25-2007, 11:01 PM
I've often wondered this same thing. I have modo and it's the same way. I hope someone pops in and explains it.


04-26-2007, 01:46 AM
I think it's just convention. I know that in WPF, for example, you have to turn on a flag to allow UV coordinates outside the (0,1) range.