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View Full Version : How to get Saslite grass to reflect on objects?



bluemars
04-17-2007, 06:13 AM
Hey guys, i rendered out my scene but for some reason my object doesnt reflect the grass, and i also noticed that saslite only added to the render near the end, do u think that's the problem?

Giacomo99
04-17-2007, 06:45 AM
As far as I know, SasLite is a limited version of Sasquatch. It doesn't reflect or cast shadows--if you want that you need to buy the full version.

StokeBish
04-18-2007, 03:10 AM
The full version of Sasquatch doesn't produce fur/grass that shows up in reflections either. It's possibly Sasquatch's biggest limitation. The manual suggests compositing reflections in a second pass.

Giacomo99
04-18-2007, 07:09 AM
"The manual suggests compositing reflections in a second pass."

I don't get it...How exactly would one do that? Why would the Sasquatch objects reflect on a second pass if not on the first?

Gary Wales
04-18-2007, 07:55 AM
I think he means you've got to fake the grass reflection and render another frame to composite the fake grass into the original. Right ol' mess TBH.

StokeBish
04-19-2007, 04:09 AM
Yes, that's right. Alternatively you could try APS displacement instead of Sasquatch - see the demo in FurDisplacement.mov, which comes on the V9 content DVD.

Iain
04-19-2007, 04:32 AM
Sasquatch is a pixel filter which means the engine just 'draws lines' on top of your render (in a very clever way to be fair).
It's potentially a great tool but at the moment severely restricted.

Giacomo99
04-19-2007, 07:39 AM
Hm. Do any hair simulations exist which aren't pixel filters? Is this true for the hair simulations in Max/Maya/C4D too?

Not trying to start a war, just curious.