View Full Version : Area lights rendering bug?

04-11-2007, 05:38 AM
I'm getting this weird artefacting, both in FPrime 2 and Lightwave's native renderer. It only seems to happen with area lights, happens in all rendering modes (standard, background radiosity and monte carlo), but renders fine with spots and distant lights. Only problem is I don't get the subtle self-shadowing with those light sources.

All polys tripled, smoothing value makes no difference whatsoever - stumped!

04-11-2007, 08:00 AM
Have you merged all points or are there any coplanar polys ?

04-11-2007, 09:23 AM
Yep and nope :) basic single-sided mesh, tripled - the morph target is taken from the original too. I've rendered with direct light which needed a bit more light tweaking but no time to play too much really :/ Wonder what it is?

04-11-2007, 11:29 AM
Can you upload the scene and object?