View Full Version : Texturing with Weightmaps and Nodes - How?

03-31-2007, 10:36 AM
Seems I ran into another problem...

When I have several weight maps in one object, and want to give any of them a different color, using nodes, how do I do that?

I understand that I can use a color node, a weight map node and a mixer node to put two colors on the object, but what to do when I want to have more color (bumps, etc.), on one object, where I use the weight maps as alpha... nodes(?).

Example: I have 3 weight maps. the overall color of the object shall be red, wmap 1 blue, wmap 2 green and wmap 3 yellow.

04-01-2007, 01:39 PM
Guess there are several possibilities:

a) the answer is so easy and obvious that everybody is ashamed that I asked.

b) the answer is so complicated that nobody wants to explain it.

c) it's not possible with nodes.

d) everybody enjoys their rightly deserved weekend :D

e) every logically coherent combination of a, b, c or d.

04-03-2007, 03:12 AM
I've solved it now with layers. But I really would like to know how this is done with nodes. Being able to apply several skin areas is essential for texturing / surfacing an organic object, and there has to be a way to do that with nodes...