View Full Version : Lightwave to Ogre3D : new version available

03-27-2007, 02:55 PM

I have just released a new version of Lightwave to Ogre3D exporter, rewritten from scratch.

It now features :

- Mesh Export including materials, skeletons, skeletal animations, poses and poses animations
- Batch Mesh Export
- New way to easily manage the export of vertex maps
- Scene export to dotScene format including most elements
- Global options
- Non modal native interface
- OgreXmlConverter frontend including all options

Links, help and support on the Ogre3D forums, on this forum topic (http://www.ogre3d.org/phpBB2/viewtopic.php?t=17219&start=0&postdays=0&postorder=asc&highlight=)

Hope it's useful for someone !

03-28-2007, 07:29 PM
We're using Ogre3D for the game we're building this semester, and I was curious if this exporter works with 9.2? Has there been any testing with that?

03-29-2007, 07:51 PM
Very cool.

03-30-2007, 05:57 AM
@lots :

As I answerered you by mail, I have only tested the plugin on Lightwave 8.5 and 9.0, but it should work on 7.5 and higher. I only don't take the benefit of new SDK features like getting the vertex normals, I calculate them myself.

Knowing if it works is just a matter few minutes, time to download it, read the first lines of the manual and launch it !

If anybody has a problem, please tell me.

04-12-2007, 01:11 PM
New version with bugfixes released, please check the Ogre forum topic (http://www.ogre3d.org/phpBB2/viewtopic.php?t=17219&start=0&postdays=0&postorder=asc&highlight=) to follow the development of this tool.