View Full Version : Mushroom cloud tutorial

03-25-2007, 11:42 PM
I'm trying to create a mushroom cloud (similar to what we saw in 24) with Lightwave and hypervoxels. However, I'm really getting frustrated. Could someone point me in the direction of a tutorial, or a .lws? And apparently there is a demo_atomicbomb.lws (or something like that) included with lightwave. I must have deleted it, could someone post that too?

03-26-2007, 04:00 PM
At it's most basic you can use 1 emitter and 1 wind generator.
1. add null to scene
2. open properties click dynamics add emitter to your null.
3. add wind and set windmode to doughnut, increase radius, increase spiral amount and spiral thickness.
4.animate wind so it lifts up over time
5. Go to Volumetric and Fog options (F6) and add volumetric Hypervoxels
6. open hypervoxels properties and activate your null.click on show particles.
change object type to sprite or volume.
7 scrub your slider and you should see your particles lift up and spiral around
8. The rest is details.Add more emitters,gradients to change color of cloud over time etc. more wind generators etc.

03-27-2007, 01:35 AM
I tend to go with geometry and take that as far as I can because I can usually get decent results pretty quick that render fast and I have better control.
I usually go with HVs and particles to sweeten the effect. I did this example in a few minutes and pretty much you can see it in realtime in layout.