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fgreen
03-23-2007, 09:57 AM
I just searched the forum and could not find a thread for this question.

I think I probably already know the answer, but does anyone know of a way or a plugin/Lscript to convert complicated multi-layer surfaces to nodes? Even if the nodes were in the ballpark it would be way quicker than doing it manually.

I have a old water surface that looks really cool with around 20 layers of procedurals and gradients. Driving me crazy trying to recreate in in the node editor. Am I doomed to tweak and render until it's right?

dpont
03-23-2007, 01:16 PM
There are some Lscript and SDK commands to modify
or add layers in Surface Editor, but no way to select
a specific procedural texture, there are yet no commands
at all to modify or add settings in a Node Editor.

It is no so difficult or slow to copy all layers in
each Surface channel to the proper Color, Scalar or Bump
Layer Node in Node Editor.
But of course this is only necessary if want to
add or mix those layers with some nodal shader
or some enhanced features.


Denis.

fgreen
03-23-2007, 03:16 PM
Denis, thanks for your response. As I'm just getting started with nodes, I thought it woudl be really helpful if there was a way to import a "surface" into the node editor to see how a "complicated" surface would be reproduced with nodes. Guess there is really no shortcuts to experimentation and just learning it.

dpont
03-23-2007, 04:30 PM
If you layered texture works correctly keep it, no need nodes...

You will learn nothing new, if you copy your surface
layer into Layer node, except for knowing where you
need to connect them (make difference if you have
color, vector or scalar).

If you mean reproducing layered surfaces as extended nodal tree,
without layer nodes there's no an unique way to do this, but a lot of extensive possibilities.

For learning there's a lot of screenshots posted in the forum,
and you need first to read the LW 9.0 surface manual.

If you want to do nodes, think nodal...

Denis.