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druitre
03-20-2007, 11:55 AM
Hi all,

I've been doing a bit of research for a director friend who wanted to know if it would be possible to do destructive shootout scenes without the budget needed for squibs, firearms specialists, preconstructed destructable sets etc.

To test, I shot some DV material in my living room and then proceeded to add as much CG destruction as I could think of. In the end, I liked the result enough to edit it together into a short movie, which in the end involved a fully CG animated sequence to round it up. Almost every other shot in the movie has seen extensive 3D motion tracking and adding of CG elements. All dust, bullets, debris, blood, stuff getting hit by bullets, breaking glass etc is Lightwave.

You can see it at this link, hope you like it!

http://snackbardesiree.com/artdiff.htm

Lottmedia
03-20-2007, 12:48 PM
You are truly strange and interesting. Very nice work for a no-budget flick. What was the timeframe on putting that together? It seems chocked full of effects. Nice, would like to hear more :)


Casey :cat:
(happy trees, Happy trees, Happy trees....!!!)

roger1972
03-20-2007, 01:24 PM
hahaha very good... just loved the fighting scenes...

druitre
03-20-2007, 01:42 PM
Thanks Casey and Roger!

I shot it in the fall of 2004, then worked some weeks on it, mainly figuring out how to use my 3D motiontracker, Syntheyes. I got back to it somewhere in the summer of 2005, doing a lot of HardFX in LW. Nothing much after that until early 2006, trying to do fluids in Blender and how to shoot and use live-action no-budget squibs. I also modeled the stuff for the final sequence then. I then got dispirited by the idea of having to create a fluid/soft/hardbody combination for the shot where Mondrian falls with a split skull to the floor, so nothing much happened until december last year when I purchased a copy of Realflow that came with 3DMagazine. Since then I put in more regular time, say about two months to do all the fully-CG shots.

Last two weeks was post/editing/soundstuff.

All in all about three months continuous work, but so hard to tell when so much of it has been R&D.

Matt
03-20-2007, 01:48 PM
LOL, awesome work! Sort of thing I'd do if I was good enough!

Was that Bob Ross escaping from the guys soul at the end?

druitre
03-20-2007, 02:16 PM
Name me one other artist that could scare the living daylights out of Picasso :)

Lottmedia
03-20-2007, 02:29 PM
hahaha very good... just loved the fighting scenes...


Um....what wasn't fight scene?


Casey :cat:

roger1972
03-20-2007, 02:48 PM
Um....what wasn't fight scene?


Casey :cat:

Yeah! thats time of a thing to remember in this kind of year...

hrgiger
03-20-2007, 02:52 PM
There are all sorts of good things to say about this movie. Nice into with descending from the star wars text making the top of the building appear as though it was a spaceship. The shot from inside the chamber as the bullet being loaded into it was superfine. The wanna be squibs were good. Good humor.

The only thing I would say in a critical fashion would be this. Those guns look too small in those guys hands, it looks kinda weak. But then maybe that's part of the humor. But to me, the bigger the gun, the more the humor.

Also, why the animated guy at the end? (Not the ghost of Bob Ross, I mean the one who gets his leg shot off) Did the actor quit before you could film that shot?

roger1972
03-20-2007, 02:53 PM
Name me one other artist that could scare the living daylights out of Picasso :)

Van Gogh, He suffered from mental illness and did cut off his ear...

druitre
03-20-2007, 03:20 PM
Hrgiger: Thanks for the comments. The guns are most certainly kind of weak. They are these plastic toys, way too small, and if you look closely you'll notice the red plastic cap on the end of the barrels.
Remember, no legal way to get a gun over here in the Netherlands. If you get caught on the street with a gun whilst shooting a film, even a fake gun that only looks faintly realistic, you face several months in prison. Toystores are not allowed to sell realistic toyguns either.
So for that reason I made it into a deliberate joke to use the most ridiculous, tiny toygun I could find.

Roger: yes, van Gogh, he's the reason they made knifes illegal as well after he cut off his ear with one.

druitre
03-20-2007, 03:24 PM
Also, why the animated guy at the end? (Not the ghost of Bob Ross, I mean the one who gets his leg shot off) Did the actor quit before you could film that shot?

Fantastic, I'll be sure to let him know he just got called an actor. He'll love that. But no, I was doing this CG thing of my whole livingroom anyway to have Bob fly through it, so I just figured it would be easier to make 3D models of all characters.

jameswillmott
03-20-2007, 04:52 PM
Excellent work, I loved it!

DogBoy
03-21-2007, 02:36 AM
That was hilarious. I don't know who Bob Ross was (I had to look him up), which made me ask who the heck the be-afroed mofo was, but who cares :D .

I liked the toy guns. This Mondrian vs Picasso, of course they're gonna use dinky little cap guns :thumbsup:. maybe they should have fired cubist bullets?

Dang, that has set me up for the day. Good job la'! :thumbsup:

hrgiger
03-21-2007, 11:58 AM
Hrgiger: Thanks for the comments. The guns are most certainly kind of weak. They are these plastic toys, way too small, and if you look closely you'll notice the red plastic cap on the end of the barrels.


Aw man, I missed the red plastic caps! This will give it "classic" status even more then the Bob Ross reference.

JoelKarr
03-21-2007, 12:36 PM
One note: when the guy in the light suit falls, he has no blood on his suit, before and after shots he does. Great short!

druitre
03-21-2007, 02:29 PM
Thanks jameswillmott, DogBoy, JoelKarr! Joel: bingo! And I specifically remembered to put the knife in his head and I was so happy that I did at the time.

dglidden
03-21-2007, 02:33 PM
Wow that is absolutely fantastic, not only from a proof-of-concept but also as a hilarious short film!

Loved it! (three snaps in a circle)

Bog
03-21-2007, 03:06 PM
You, sir, are absolutely barking mad. Potty. Nutty as a fruitbar.

Fantastic :D

As previously noted, the view out of the cylinder when the bullet was going in was especially brilliant, but for a "Done As A Goof" short, that's just cracking.

Now please put your clothes back on, you're scaring the other inmates :D

druitre
03-22-2007, 04:26 AM
I've put a quicktime online for those of you that have problems streaming the flashfile in the first post. Sorenson3, 32 Mb. Direct link:

http://snackbardesiree.com/stuff/artistic_differences.mov

Lost_Soul
03-22-2007, 07:09 AM
Awesome Job!!

druitre
03-22-2007, 10:08 AM
Hello again,

because I always like to see 'behind the scenes' stuff on VFX here's a wireframeversion of the entire short. Greyblue is the original DVfootage, 2D effectswork (done in After Effects or Photoshop) is magentatinted, and all 3D is superimposed in wireframe.

http://snackbardesiree.com/stuff/artistic_differences_wires.mov

Bog
03-22-2007, 10:15 AM
Oh now that's really cool. Well done, druitre!

Bog
03-22-2007, 10:26 AM
Oh I hate to do this. I really hate to.

Your revolvers, yeah? They're ejecting spent brass while they're being fired.

Erm. You do know that they don't do that, right?

Bog
03-22-2007, 10:26 AM
Oh I hate to do this. I really do.

But I do have to point and snigger at revolvers ejecting spent brass while they're firing!

druitre
03-22-2007, 04:05 PM
Do you really have to point and snigger?

Do you really have to?

Can you imagine me coming home from a hard night's drinking at the pub only to find you've been gloating here all this time at my expense?

Ps: what is spent brass?

Bog
03-22-2007, 04:45 PM
Ejected shell casings - the empty bullets cascading from the firearms :)

I'm not laughing at your expense druitre old stick! It's just I think it's funny after you've gone to such great - and gorgeous - lengths to show how unequivocably revolvery the guns are! Then again, it highlights the "fake toy gun" bit beautifully.

Ahhh, I love this short!

druitre
03-23-2007, 02:28 AM
So why don't revolvers eject shells then? I mean, blimey, I made this really accurate setup in lightwave where I only have to place one key and the whole sequence of gunsmoke, shell casing, flame, bullet, smoketrail etc. follows automatically. (Probably shouldn't have used highspeed footage of a 9mm being fired for reference though) :)

Bog
03-23-2007, 02:42 AM
It's really not important! "Oh noes! Your toy guns act like the worgn kind of gun!" I'm laughing into my coffee just for being so utterly up my own bum that I pointed it out :D

But the spent cases stay in the revolver's cylinder (the turny-roundy bit you did that smashing composite shot of the cartridges going into) until the user manually opens it and tips the empties out.

druitre
03-23-2007, 04:07 AM
Aha, makes sense... I modeled the cylinder off of pictures I googled (I can't find the toyguns anymore) and actually had to redo it a bit when I saw my toygun opens up by breaking it in two rather than having the cylinder come out sideways as the one in my ref pics did. And I wondered where the opening for ejecting the shells was.

ps: using smaller fontsize for the anal stuff doesn't make it less anal. ;)

Bog
03-23-2007, 11:11 AM
I know, druitre.

I know.

:D

druitre
03-23-2007, 12:59 PM
Ah crap, why didn't I see this one before? :2guns:

Bog
03-23-2007, 05:07 PM
:d

druitre
03-24-2007, 08:43 AM
Hello all,
I've just received notification from my webhost that I've exceeded my traffic for this month... all in the last few days! I've had to remove the movies, so the links above do not work anymore.

Instead, I've uploaded the full movie to this site:

http://one.revver.com/watch/209251

Decent quality and also available as a quicktime download.

I'm still uploading the second one (the wireframeversion), I'll post the link as soon as I have it.

Meanwhile, thanks to all for watching it!

druitre
03-25-2007, 07:21 AM
Here's the new link to the wireframe 'making of' version:

http://one.revver.com/watch/213730

hrgiger
03-26-2007, 12:03 PM
Wow, I had no idea that there was that much CG in there. That makes me like it even more. Great work!

thomasdrucker
03-26-2007, 03:34 PM
Fantastic!

The wireframe version adds a lot to the fun of the whole project. It could pass as a 2007 version of AHA's "Take on Me".

I also enjoyed the clips on low budget special effects you have on your site. Funny and clever stuff.

sjapoo!

Thomas

druitre
03-26-2007, 04:00 PM
You mean, because I'm as overwhelmingly goodlooking as the guy in AHA, or because this will spawn a whole range of teenbopperwireframe shootoutmusicvideos?

thomasdrucker
03-27-2007, 01:58 AM
hopefully both. You should get higher hair and a lot of tiny leather straps around your wrist, just to be sure..

druitre
03-27-2007, 03:45 AM
I'd have to look in the back of my dressingcloset to see where I left those tiny straps, haven't used them since the Pat Benatar videoshoot.

IgnusFast
03-27-2007, 09:09 AM
I'm not even exactly sure how to respond to this -- your video is so intentionally and un-intentionally hilarious that it's BOUND to become a classic!! You should be working with Tarantino on the movie Grindhouse....

JGary
03-27-2007, 03:50 PM
Crazy Stuff!! Very nicely done. I also enjoyed 'Making of an Effects Shot'.

When watching the making of with the wireframe overlays, I noticed the geometry tracking on Mondrian when he gets shot. Did you use the motion tracking software to do that or did you have to hand animate the geometry to match his movements?


I made this really accurate setup in lightwave where I only have to place one key and the whole sequence of gunsmoke, shell casing, flame, bullet, smoketrail etc. follows automatically.

Also curious how you did this. Set driven key? I've been using Maya at my various jobs to animate and haven't done any serious animating in LW since 5.5, so I'm a little out of date on some of LW's features.

druitre
03-28-2007, 10:03 AM
Hi and thanks,

JGary: the geometry to render the bloodstains on Mondrian's suit had to be handtracked as I really didn't prepare any kind of trackingpoints and the suit was too even a surface to track.

About the gunsetup: well, it was complicated, I'm looking at the scene right now and trying to figure out what it was I did...

There was a particleemitter at the nozzle set to 'parent key', it would release a short burst of particles at high Z velocity at each keyframe I set for the mastercontroller. That would be the flame. Parented to that a second emitter with 'parent emitter', to have a smoketrail shooting out from the nozzle following the bullet.
A second emitter at the same place 'parent keyed' to the same master to create the billowing smokecloud at the nozzle.
A third emitter about half a meter under the cylinder parent keyed to the same master that would emit 1 single particle straight up towards a fourth emitter, parented to the third, set to 'parent-emitter [end]'. And a collision right above that, set to 'erase'. A 'shell'-object with Particle FX link on it linked to the fourth emitter. A fifth emitter parented to the fourth, 'parent emitter' with a gradient on birthrate set to 'distance to null' and sixth emitter parented to the third, set to 'parent-emitter [end].
Emitter three would fire its single particle at each master keyframe and arrive some 10 frames later at the 'erase'collision, which would trigger emitter four to emit one single particle FXlinked to the shell-object and a trail of smoke from emitter five, and at the same moment a cloud of smoke from emitter six.

It was not ideal and took me ages to figure out, but I never found any other way to do it. I couldn't create a reliable feedback between particles and objects otherwise I would have much preferred some sort of set driven key thing. That would've allowed me to have shells with dynamics and bullets as well.

By the way, I wanted this kind of automation for situations with automatic weapons firing bullets in rapid succession under any type of camera overcranking. I had a shot in mind where a guy would spray the room with bullets from a machinegun in slow-motion.

Possibly with Relativity this can be done, but I still don't understand that enough to make that sort of setup.

JGary
03-28-2007, 11:22 PM
the geometry to render the bloodstains on Mondrian's suit had to be handtracked

Well, nice work on the handtracking, it looks pretty close. Also, thanks for that very detailed explanation of the gun setup!