View Full Version : Arch Viz - Toyota Dealership

03-20-2007, 10:28 AM
Here is a recent project. Had a very short amount of time to complete it, but pleased. Always looking to get better, so C&C welcomed.

03-23-2007, 06:58 AM
The modeling is great, but a few surfacing and lighting detail seems to be missing to keep it from looking real. If that is what you are aiming to do.

You could use some smoothing on the concrete (I see polygon edges on the curb). Is that an HDRI image in the BG? If you are using imageworld for the bg, you should use some background radiosity.

03-25-2007, 06:17 PM
My crits:
- Post peoples do not seem to be at the good scale (specially near the cars)
- The light is flat, not enought Global lighting effect
- The building surface is odd
- The Vue coconut 3D trees are not very good for stills and are not at the good scale.
- The rock and bushes seems to fly
- Some bevels on some parts of the street are missing
- Tha glass should have some bumb (glass is not flat on any building)
- The macadam surface is not good
- The camera Y position is too hight (but it is a way to have a correct view on the toyota cars at the foreground)