View Full Version : VT in Apple ?

06-20-2003, 03:42 PM
Any plan?

06-20-2003, 04:32 PM
more likely is an underground VT[3] with an FCP skin.

Jim Capillo
06-20-2003, 06:17 PM
Originally posted by eon5
Any plan?

Apple? APPLE ??? Isn't that the Beatles' old record company ?

;) :p :D

Paul Lara
06-20-2003, 10:04 PM
Originally posted by taiji
more likely is an underground VT[3] with an FCP skin.

That would never happen!

06-21-2003, 07:53 AM
MMMMMMMMMmmmmmmmmm Apples.

I'd also like to have VT in banannas. Try it with peanut butter too. Worked for Reese's

06-21-2003, 09:16 PM
Its very usefull to use VT monitor playout with Adobe After Effect... but houses use more Apples (that PCs) to compose with AE.

06-23-2003, 12:26 AM
If I use that skin, will my productions look that good? ;)


06-23-2003, 08:11 PM
I know many people who are forced to work on Mac's and AE because "that's what was sold to them by the mac people", not because it was the right choice. In the end they pay for it one way or the other.

Many of these houses are doing one of two things. 1. Going out of business 2. switching to PC's to get the work done.

It's that or they rotate staff over and over again because people quit keep quiting out of sheer frustration with the tools they are given to work with.

And I could careless about the G5's. You could make a mac tripple the speed of a current high end intel CPU and it still wouldn't make a difference. The OS (X) is garbage. Memory Management... bad as ever, multitasking (brutual), and 3rd party support... terrible. This all ads up to just 2 percent of the world wide market one way or the other for PCs.

Brian Peterson
06-23-2003, 10:05 PM
Now for something really funny and why I've decided that T3 on a Mac is a bad idea!

I so love it when programs just close for absolutely no reason taking your wirk with it.


09-29-2003, 02:45 PM
Now for something really funny and why I've decided that T3 on a Mac is a bad idea!

I so love it when programs just close for absolutely no reason taking your wirk with it.

What's funny about this is that it describes my experience with my Windows box. My Mac is the most stable system I have ever owned in a computer; my Windows box won't run Quicken, Excel, and Internet Explorer at the same time without locking up the system.

But that's not what this thread is about. Why is it that whenever a Mac user makes a simple request to have a PC program ported to the Mac it starts a platform war? I too want to request an OS X version of VT. I think that the OS X base is perfect for it. There, end of post.

09-29-2003, 03:30 PM
Hey Jon,

Well...I feel your pain...but I think it's the nature of the beast around here. Same thing happens when one suggests having tools in TeD that are found in other editors such as Final Cut, AVID, and Premiere.

I don't quite understand it.


09-29-2003, 03:57 PM
hey paul any word on when that skin will be released, and to the guys that want a port no apple. no way in hell will it happen vt3 relies heavily on windows direct show. no such thing exists in apple land

10-12-2003, 06:06 AM
Setting aside all wars on platforms, there are economic reasons not to use other OS'. I still have DOS programs (utilities) that were written back in 1984 that run on my Windows XP DOS. As mentioned above, about 97-98% of PC users in the world are IBM compatible (right or wrong this is a fact). When I am looking for help, I know that I can ask the world and probably get a response due to the number of users out there.

When I turned my brother on to PC's back in the 1980's, he was and still is a fine artist who likes to paint in acrylic and oils. He went out and purchased about $15,000 worth of hardware and software from Apple to try and translate his style to the superior graphical applications at the time. Within a couple of generations of Apple's OS, not a single program would run properly on the new systems. His software had depreciated to zero value in a couple of years.

In a user group up here in New York, every month or so I watch wonderful productions accomplished on Final Cut Pro. Hollywood uses Apple and wedding editor's use them. The fact remains though, that for now, if you are an Apple user, you are in a niche market with a very vocal minority. You will probably get more work if you are PC savvy, so there is the cash flow motive as well?

Jim Capillo
10-12-2003, 07:59 AM
Throughout the years, I've found Apple users to be extremely elitist ("What, you're using a lowly PEE-CEE?") , but they also have been, for the most part, computer illiterate. Teachers, artists, musicians, ect. gravitate to it because they can't screw too much up - but on the other hand, you can't do much customizing with it either.

At the last NPO cable operation I worked at, they got a "donation" of (2) 3 year old Apple laptops. The board president (who was a former teacher - guess what computer he has?) asked me if we could use them. I told him that they were junk, they wouldn't run any new software.

He wasn't very happy..... :D ;) :p

BTW, I still am running a Radio Shack DOS machine from the mid 80's with a database program. Still works great !

10-13-2003, 08:48 AM
It's all simple economics...

Apple is the only manufacturer of their computer hardware. This results in better quality control and compatibility.

Intel / AMD / Etc. platforms are produced by a wide variety of manufacturers. This increases compatibility problems and sometimes, questionable quality from some of the many manufacturers.

Apple can only market their hardware systems themselves. This results in free or cheap promotion driven computers in the hands of certain industries or educational environments among other things. (Placement in any environment that would foster familiarity with a system by a novice or specialist in a given field to garner loyalty and brand recognition.) Thus building brand loyalty and higher prices to cover those promotions.

Intel / AMD / Etc. platforms are developed, adapted, and marketed by a huge variety of organizations. This makes them widely available in the hands of virtually anyone anywhere, much more flexible, less expensive, and adaptable to a much wider variety of applications which are more widely developed.

Apple then has the benefit of coming in on the heels of these hardware advances and building a slightly better mouse trap, for a time, on the shoulders of recent industry development, mostly on the Intel platform. This lets them briefly tout a few specifications that can be shown as superior to existing Intel or other hardware. Unfortunately that never lasts long as the other platform technology advances as would be expected based upon their much greater market penetration. That little tactic also leads to greater legacy software problems in the Mac platform as they keep trying to reinvent to wheel as demonstrated by others above.

That's why what Jim said above is generally correct, and that's why there will be the continual grousing from Mac users. They only have a fraction of third party resources and other software and hardware applications available to them as compared to the other platform. They fell in love with the Mac platform, usually as a result of Mac's marketing strategy, and they want the same flexibility in that platform. Hence the "when are we going to have a Mac version of such and such?" The game & most application developers, probably including Adobe, have stopped porting software to both platforms. It doesn't take a genius to see why. Sure a Mac "may" be a better computer in certain applications, but it is painfully obvious which is the better system to invest in, both for developers and end users.

10-13-2003, 01:01 PM
Any chance this thread could morph into "VT on Linux?"


10-13-2003, 01:55 PM
Thats probably more realistic then apple Toasters.
However the key element of the T3 that does not exist in any fashion in linux based intel or AMD systems is Direct X.

The T3 is structured around Direct X tricks for overlays and neat stuff with multiple format support inside of an application that just calls for the codec. This is why Toaster is probably closer to running on an Xbox then on an Apple or linux system. NewTek was super smart to base the Toaster around Direct X because it provides for a rapid development platform as well as gives you lots of options for expansion and growth with each new release of DirectX and the video card hardware that supports it and instruction sets on the processors that optimise the performance of the routines.

You also have a huge amount of developers that you can draw from.
Several months ago I asked for NewTek to release an SDK for Toaster. This didn't really happen the way I would have liked to have seen it. What was released was an SDK for writting apps that talk to the Toaster card as well as toaster script. What I was expecting was the SDK to develop applications or plug-ins for use directly within the Toaster software. However thats a lot better then what you would get out of most vendors.

Hopefully once things progress further such an SDK will come forward. :)

Access to the editing engine and the capture system would be very cool.

I say all of this not being a coder myself. So if any of my comments here are inaccurate, my bad. Perhaps when andrew has some time to lift his head, or Argon or another alien hybrid, this can be clarified.

10-13-2003, 01:58 PM
I love these discussions about platform choices. Kind of reminds me about conversations that I have heard about Ford vrs. Chevy.

10-13-2003, 09:52 PM
Ok, I will show my ignorance a little... AMD was out because it lacked SSE and the latest Intel instruction set. Now they have that so they are back in... no, now it is Direct X? Is that true, doesn't add up?

Lastly, AMD 64 bit seems like the dream machine for high bandwidth apps currently, but is it really? What is the skinny?

I am an all Intel guy so far with Newtek... as I type this on my home computer that is AMD Athlon 1800+...