View Full Version : Clay render 'look'.

03-03-2007, 07:24 PM
Apologies for bringing this up as a new topic, but the search function is not working for me tonight, keeps wanting me to save a php file for some odd reason.

Anyway, what i would like to find out, is the basic settings for that clay look render that i see a lot of.

Thanks in advance for any help.

03-03-2007, 08:19 PM
Perhaps i should have clarified a bit, i'm after the lighting setup more than anything, the texture side of things i am ok on. Its the lighting from a 'dome' of polys that i am interested.

03-03-2007, 08:45 PM
Create a dome, flip the polys so they point inward toward the object or scene. Make the polys VERY luminous. Render with radiosity.

03-03-2007, 08:56 PM
Thanks Matt,

What i was attempting was correct, turned out my radiosity settings needed tweaked.

03-04-2007, 11:33 AM
Turn on white background color.
Render with radiosity.

03-04-2007, 11:36 AM
Oh, will give that a go.
I've been footering with Lightwave for a couple of years, but only recently stepped up my learning curve.

Nice to get replies from some of the well known forum users :)

03-04-2007, 12:44 PM
Another way to do it:

Everything 100% luminous, no radiosity and an ambient occlusion shader on all surfaces. That'll probably be faster, but it'll have less directionality than the radiosity one. AO shaders are nice though.