View Full Version : Hypervoxels and global illumination

Thomas M.
03-01-2007, 06:42 PM
Is there a way or do I need to trick with spinning lights? I'd like to solve my problem with Dynamite which does support GI, but I don't have any success with the noise patterns. Looks all the same to me (no pattern visible, object 1kmx1km). HV are much easier to handle in my opinion, as far as the hypertexture is concerned. Also the temperatur in Dynamite rises pretty fast. 1 and it's already burning yellow. I'm really lost between both plug ins. GI contra surface. Did anybody have success in going another way for thick smoke? Or how do I deal with the GI fact with HVs?

Cheers and thanks for any answers.