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regenerator
02-24-2007, 07:14 PM
Hello,

I was wondering how to convert these layers to nodes. I attached an image of the Texture Editor for the Color of an object. It uses Value, Weight Map and Dirt Procedural set to alpha. I got the Value in a Color Layer, Weight Map on a Weight Map Node (Duh) but it's the Dirt set to Alpha that is stumping me. I understand the power of Nodes but I've yet found a real explanation on how they are used. I have some characters with a huge amount of layers with weight maps if I can see how to do this simple texture the rest is gravy. If anybody knows of any tutorials on the node editor feel free to point the way. Thanks.

dpont
02-25-2007, 04:10 AM
Use Color Mixer node, put Color Value in FgColor input,
choose your BgColor (same as default color in surface editor),
use Alpha as Opacity input in Mixer node,
You have 2 Alphas, so you need also to multiply (Math Scalar)
these two values (weight and dirt alphas)
and take the result as opacity in Mixer.

Denis.

regenerator
02-25-2007, 11:12 AM
Thank you for taking time to help me, Denis! It worked and you got me understanding the Node Editor better.