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View Full Version : How do I remove a UV map from a model?!?!



starbase1
02-17-2007, 01:11 PM
I'm going nuts! I think that some conversion software is getting confused because I have more than one UV map defined. I only need one, so how do I remove the other one?

Nick

Dodgy
02-17-2007, 01:17 PM
Vmaps>General>EditMaps>Delete Vmap

prospector
02-17-2007, 01:45 PM
Or Vertex Map Panel
Texture
Highlite one you want
Delete

Panel shows and allows rename..delete.. copy...setvalue..of everything but bones

Nice window

starbase1
02-17-2007, 01:54 PM
Ah, got it! Thanks guys - I am new to the UV stuff, turns out I had not spotted the Vertex maps window!

starbase1
02-17-2007, 02:03 PM
Actually, as I have a couple of experts on tap here...
:D

I'm trying to make a map to bake a texture, so I can get an object over to Vue with textures intact. It's a pretty simple rocket, but I am getting odd seams and stuff. Now I am examining the map in modeler, (thanks to that new panel), and it looks a right mess. I thought that Atlas UV's were relatively idiot proof?

(see attached)

Any suggestions on this?

Nick

prospector
02-17-2007, 03:37 PM
unweld points and it should straighten out.
then merge together again.

Never played with Atlas tho as they are impossable to paint in Photoshop.

starbase1
02-17-2007, 04:58 PM
Unweld?! I know how tio weld them together, but not how to separate them afterwards! Please don't tell me I have to start again!

-EsHrA-
02-17-2007, 05:27 PM
reduce > points > weld 'bar' > unweld is in there.
studio production style menu's btw.


mlon