View Full Version : Kerry - Dancer

02-09-2007, 05:02 PM
This is the Kerry, my first 3D Character. On this image she is using one of its Dance Costumes, posing on the Dance Room of the College where it studies. The Modeling, Texturing, Rigging and Rendering has been made on the Lightwave 3D. This Character will be used in some works and is always creating Backgrounds and new clothes for it. I still modeling all locations of the city where kerry lives.
The College Dance Room is the first place complete to 100%.
Other locations has been modeling, but not yet they are complete.


Sorry my English! >.<

02-09-2007, 06:56 PM
Great job! :thumbsup:

02-10-2007, 06:26 AM
This looks very good! Great style. Looking forward to see an animation.

02-10-2007, 07:19 AM
Well done!!!

02-10-2007, 10:57 AM
That's really cool. I love the balance between toony modelling and high-realism lights and surfaces.

02-10-2007, 11:49 AM
Didn't know what to expect when clicking.

Really excellent :thumbsup:
Any more?

02-10-2007, 12:39 PM
I was hoping for a stripper, but that's real nice too.

Eric Walters
02-11-2007, 03:27 AM
Great work SonicPerfect! She's cute!

02-11-2007, 06:19 AM
I took some photos of a ballet class once....fun time that :D

Wonderful work!


jin choung
02-11-2007, 02:55 PM
fantastic! great shading on the stockings too! really wonderfully detailed body.

but there's something weird going on under her chin and clavicle area.... lighting artifact?


02-12-2007, 09:18 AM
I think thats a shadow from the hair.

Looks great, but her face is too flat for me.

02-13-2007, 07:06 AM
Scazzino - Thanks, man!! ^^

serge - Thanks!! The animation are in test! I make tests of the rig of the Kerry and I will post here!! ^^

McFilms - Thanks!!

Bog - I like the contrast between cartoon and realistic render! A realistic cartoon!

T-Light - XD Thanks!! I will show more images of Kerry!

iconoclasty - A stripper!? >.< ..................... ^^ ........................ Hehehe!! Thanks!

Eric Walters - Thanks!! I like her too! ^^

Kuzey - Thanks! I make any images of the Kerry in several dance poses! I will show this poses here!

jin choung - Thanks! The shadows of the hair are on the skin of the Kerry! This is a weird thing, but is intentional and is not a error!

Tzan - Yes! This is a shadow from the hair! The face of Kerry are exactly equal to my drawings! I will show here! My drawings are a little flat too, but I like thus!

But I doin't discard the possibility of the future change on this! ^^

02-13-2007, 08:10 AM
How do Edit my post!? I wanna place a thumbnail! >.<

02-13-2007, 08:17 AM
Hi, Guys!!

This are rig tests of the Kerry!! I did several tests in more than 200 renderings poses! All deformations are made only by Rig and more nothing!
I'm not use Modeled corrections!







02-13-2007, 12:27 PM
Wow. That's a lot of work. Good stuff, feller! What's the end project? Or is it just for your own pleasure?

02-13-2007, 01:04 PM
Lovely job - you've built an amazingly forgiving model!! :thumbsup:

02-13-2007, 03:24 PM
Nice deformations in nearly all the poses! Almost makes me want to go and work on rigging a character again.

02-13-2007, 04:30 PM
She looks awesome.

Admittedly I know zero about 3d modeling, but I do know dance.

If you want her to be technically perfect, add a little more arch to her foot when she is in the releve position.



02-13-2007, 07:52 PM
Bog - Yes! That's a lot of work!! ^^ This project is a personal project and I did for my pleasure and LW estudies! That is a form of test my knowledge on the LW! I still working on the First Shortmovie with Kerry! The Shortmovie will be a parody of the last dance scene from the movie Flashdance! The Kerry will make the same dance and I will add more dance steps! ^^

Kopperdrake - Thanks!!

steamthunk - Thanks! I like work in the LW rigg system! The Expressions are a amazing resource!! ^^

Jim_C - I did any tests with more deformation on the arch of the foot, but I don't like the results! And the Kerry are not a professional dancer! She is only a commom estudent that is pratices dance on the college! I see the images on the links and I'm thankfully for the tip! ^^ Thanks!!

I Will post the wire frames for the Kerry!! ^^

02-13-2007, 07:57 PM
I post the little image from Kerry's face for the thumb on this thread, but I don't know if it will be updated on the forum! ¬¬

jin choung
02-14-2007, 12:18 AM
fantastic rigging and skinning too!

really great work. you get that model in some truly extreme poses and yet it doesn't BREAK the model.

really really great work.


02-14-2007, 04:44 AM
Jim choung - Thanks, man!! This rigging are made from all humam poses, because the shortmovie will be a dance movie! Dance steps have any extreme poses! ^^

02-14-2007, 09:38 AM
i like everything about her except the face. it looks too young and underdeveloped in comparison to the rest of the body... as far as posing etc thats all good...

02-14-2007, 02:09 PM
Stooch - The face of Kerry is a personal taste based in my drawings!! I like to draw characters with young faces!

I still showing the drawings of Kerry!





02-14-2007, 02:56 PM
I'd love to know more about this rig! I have a very similar toony girl I've been trying to rig and I'm having big problems with deformations. The butt/hips area is especially problematic, it's hard to make everything keep it's shape while it's moving and my best attempts at making modelled corrections are very inaccurate (meaning the morph, when applied, doesn't look quite like what I modelled in modeler)

02-14-2007, 03:49 PM
I like this a lot, and I normally don't do 'cute'. The balance between cartoon and realistic is a hard one, but this really hits the spot.


02-14-2007, 03:58 PM
Raisin' the bar there, Eli. Nice one.

02-14-2007, 04:16 PM
I visited your website and want to give an enthusiastically thumbs up. I watched the animations and the movement is excellent, fluid, fun, fairly believable for it's toon genre style. Fine work.

02-15-2007, 04:41 AM
Agree with all the positive comments - this is a professional well crafted design. The mirror composition is excellent. I'm with Stooch regarding the face - it's just a little too young looking for my tastes - but then this is Manga after all. Haven't had chance to check out the animations but know they will be good.

02-15-2007, 09:38 AM
FONGOOL - The Kerry's Rigg is much complex!! I did more than 60 weightmaps for Kerry's body! The butt have about 4 weightmaps for deformations! The weightmaps has been made several times for obtain the correct deformations!! I did any especific loops for it!! The bones too made thinking on this!! The Kerry setup does not need the Modeled corrections! All poses are made by bone deformation and more nothing!! Morphs are used only for Face Deformations and Expressions Controls!

starbase1 - Thanks, man!! This poses has a hard work!! ^^

Bog - Thanks!

paulhart - My website have any problems, and I will post the images and videos by Photobucket server, and will post the links here! Thanks for visit my website! ^^ The animations are primary tests! I still updating the animations with new version of Kerry's Rigg! Thank Very Much!! ^^

bobakabob - My draw style is a mix of manga and classical cartoon style! I will link the animations here! ^^ Thanks for comment!!

02-15-2007, 09:42 AM
This is a wireframes of Kerry!! The shots are showing the model with Textured Wireframe in the subpatch divisions!





02-15-2007, 10:52 AM
How's the OGL performance at sub-D level 1? Does the fact that you are using multiple weight maps bogg things down for your IK setup?

02-15-2007, 08:17 PM
The OGL performance is very good! I like work with subpatch level 0 in the Layout, but with level 2 or 3 the performance keeps in Real Time!
The IK Setup is running in Real Time too!

02-15-2007, 08:53 PM
Nice to hear! Keep it up.

02-17-2007, 01:46 PM
This is my lightning system! I call it Expression Lights! The result are super fast and similar to the radiosity render, but with normal render time without radiosity!


02-17-2007, 03:44 PM
At the risk of being an uncultured, less-than-cosmopolitan so-and-so, what does iluminacao comum com luzes paradas mean, please?

The expression lights rig is truly cracking. Could you let us have some insight into the rig? That looks like a really, really useful technique.

02-17-2007, 03:49 PM
Jezz Louise! I've just read the previous page. Eli, you're serious about not using anything but weights and bones for the whole body rig? Sir, I take my hat off to you. That's absolutely astonishing. I usually have a bunch of morphs for exactly things like the fold of flesh at the top of Kerry's right calf muscle in the above image.

It's truly inspiring to see such a grasp of technical excellence blended with a living, artisitic style. I'm humbled and grinning like a loon.

02-17-2007, 04:07 PM
I've always liked lightwave's weight maps; Even though it is a very time consuming thing you get awesome results.

02-17-2007, 11:12 PM
Bog - This image of light tests have text in Portuguese! "iluminação comum com luzes paradas" = "Comom lightning with stoped lights"

About the Expression Lights Technique, I will show the rig esquematical from scene for a better understanding. But consist in make a sketch from scene and draw the comportament to bounces from radiosity! For it need a deep knowledge lights. The studie consist to did a choose colors for lights (bounce simulators) and make expressions for Handles control!

Yes! All poses make use only the weight maps and bones and more nothing! The endomorph system is used only for face and bone control through expressions. I will show its too! ^^
I will show the bone extruture and rig X-ray!

jasonwestmas - Yes, I like the weight maps system too! It's keep to several blending forms for mesh deformations!

Sorry my English! >.<

02-18-2007, 06:25 AM
If you excuse us asking again and again what you're talking about, we'll excuse your english :D

If I understand you correctly, you're using multiple raytrace (stopped?) lights to simulate the bounce of coloured light in a radiosity solution? Then using expressions to drive those colour intensities as Kerry moves around?

What's really impressing me about this is that you've done it all yourself: From concept sketches through to the full technical and artistic solution. To me, that's pretty close to "The Ideal Animator" - having a full understanding of every facet of your work, being connected to it on every level. I really admire that.

02-18-2007, 06:53 AM

:agree: Thanks for posting the wires - your modelling is stylish and economical. Guess that's how you achieve those classy character deformations. Hope you give us some info on your lighting rig.

02-18-2007, 06:53 AM
I will try explain the technique! ^^

On the firts image (to left), the lights are stops and are not coulored lights.
On the last image (to right), the lights have your movements controled by expressions and your colors are made by color textures on the background (normal colors by color picket). The expression system is with a Null object called Light Control. This Null have your channels atached to lights in several forms, making changes by your movement, in the Light Positions and Light Intensitys making the radiosity simulation. The Kerry can be in movement and the lights controled by Null will change, to follow Kerry's body. The Null are same Key Frames of the Kerry.

Thanks!! Thank very much!
I estudies Lightwave during much time and I love this software!
Kerry is a personal project and therefore I keep much time with her!
Is very important for me be being recognized for my effort!
I will ever studing Lightwave! ^^
Thanks!! Really thanks! ^^

02-18-2007, 06:57 AM
bobakabob - Thanks!!

Yes! I will show the light rig and Kerry's rig! ^^

02-18-2007, 06:58 AM
What's really impressing me about this is that you've done it all yourself: From concept sketches through to the full technical and artistic solution. To me, that's pretty close to "The Ideal Animator" - having a full understanding of every facet of your work, being connected to it on every level. I really admire that.

Thanks, Bog! I love all parts of process! Thanks for the compliments!

02-18-2007, 08:12 AM
Please Newtek!! Place this thumbnail on this thread! >.<


02-18-2007, 09:17 AM
You can use it for your avatar...

02-18-2007, 09:39 AM
I wanna place the Kerry's thumbnail on the Kerry Dancer thread! My avatar will change but no from Kerry avatar! ^^

02-18-2007, 06:21 PM
Love the model, and it's great to see some of your concept work as well. It's something that I've been training myself in recently as well, though I'm barely even a mediocre illustrator.

I would also say that the face is defenatly too flat. From the front it looks great but in profile it almost looks pigish. even compared to your concept work too much of the face is squashed into the front view and you can see very little of the eyes and mouth in profile. I'ld do a paintover to illustrate but a broken collar bone has been slowing my down recently :/

I'ld throw in a "bounce card" or other fill like to brighten up her face in most of those shots. In general I like the lightrig but in so many instances her face is in shadow and I think it's distracting. Her hair is also blocking out a good portion of light from the environment which just exaserbates the situation.

Also in your lightrig renders some of the shadows feel a little too deep and contrasty, like on the hand rail. Same with the shading on the hair, it's casting some deep black self shadows and looks very solid and plasticky rather than the more luminous quality that I might expect out of a bright blonde.

02-18-2007, 09:43 PM
Extent - I know that face of Kerry is flat but I like this! My concept is from my personal taste!

On the rig test I don't using the light rig! The light rig is on only in the dance room renders! This rig is for animation and in some images the face can be in shadow!

About the hard shadows I will keep it because I like very much in some situations! Some shadows are soft and other shadows are hard. I don't make ever soft shadows!
The Kerry is made for a doll appearance and not a real appearance!

I like to playing with contrast between cartoon and real, working with real render and cartoon models!

02-19-2007, 07:19 AM
This is the Light Rig Schematical Images!
I did a studie of lightning from this backgroound before seting the lightwave lights!

On this image the lights are stops and are only direct and indirect ilumination. Some lights not have ray trace shadows (no shadows).
For this image:
Point LIghts 01 - Lights for ambient light. The Points of average height of the wall no affect Kerry's body.
Point Light Parede(wall) - This point light have a expression that make follow the Light Control(null object) for simulate the bounce light for wall.
Distant Light 02 and Distant Light 03 - This lights are made for mirror indirect lightning. This affect only the Kerry's body.
Distant Light 01 - That light is made for floor indirect lightning. This light is a light orange for color bouncing effect.

That image show the Top View of the scene without Expression lights.
For this image:
Luzes posicionadas (A) - Positioned Ceiling Lights - Main Lights from scene.
Luzes de apoio - Help Lights - This lights are made for second control form for lightning. Are the Mirror Lights, Floor Light and Wall Light.

This is the Top View from scene with Expression Lights Working
For this image:
A,B,C,D,E,F - Main Lights (no Expression)
a,b,c,d,e,f (Expression Lights) - Expression Lights for the Floor Bouncing. The positions are controled by Kerry's position and Main Lights position.
1(Expression Lights) - Mirror Lights with expression control. Position controled by Kerry's position and Main Lights position.

In this form the bounce lights change your positions and intensitys when Kerry change position, simulating the radiosity interative bounces! The Lightwave Expression System is a Powerfull Control Scene System! ^^

02-19-2007, 07:59 AM
Well im way behind your skill set right now, but i have to say thats really nice.

Gives me encouragment to achieve more in LW.

Only comment id have is the floor in the dance studio is just way too shiney. You would have many a broken ankle on such a shiney floor. It should be way more matted.

I like the character and dont agree with others that the face is too flat. That for me makes it stand out from other models. Its a quirk and a nice one.


02-19-2007, 08:58 AM
I'm just amazed. :thumbsup:

Excellent rig, excellent lighting technique, unbeleivable amount of work.

Just brilliant stuff. thankyou very much for sharing this :)

02-19-2007, 11:58 AM
Absolutely Knock-Out Work!!!

But I'm afraid I agree with others here about the face -too young.

I'd make the eyes fractionally smaller and the rest (of the face) a bit older and more AUSTERE. Only my (half-celtic) opinion.

02-19-2007, 12:01 PM
Oh yes, like T-light above, Thanks for your generosity in sharing and explaining your work!

02-19-2007, 12:26 PM
Oooh, now *THAT'S* clever! I owe you beer!

02-20-2007, 07:06 AM
V1 - Thanks, man!! I did the floor on this way because is my personal taste! I did tests with little shine but I don't like the results! Kerry is my personal taste too! ^^

T-Light - Thanks! I will share much more! ^^

Glendalough - Thanks! Kerry's face and body are my personal taste for cartoon and I will not make changes! I love the Kerry appearance! ^^ This character not a standard character and I don't wanna follow any rule with her! I wanna only a beautifull character in my tastes!

Bog - I don't drink beer but agree a Coca-Cola! ^^

02-20-2007, 07:53 AM
This is the animation tests! I still making a last test with final rigg but the render have more than 6.000 frames!

Walking test
http://i11.photobucket.com/albums/a162/elinewton/th_Kerry-Andandoweb.jpg (http://s11.photobucket.com/albums/a162/elinewton/?action=view&current=Kerry-Andandoweb.flv)

Sub Surface Scattering test
http://i11.photobucket.com/albums/a162/elinewton/th_Elinewton_de_Souza_-_SSS_test.jpg (http://s11.photobucket.com/albums/a162/elinewton/?action=view&current=Elinewton_de_Souza_-_SSS_test.flv)

Endomorph test
http://i11.photobucket.com/albums/a162/elinewton/th_Elinewton_de_Souza_-_Endomorph_test.jpg (http://s11.photobucket.com/albums/a162/elinewton/?action=view&current=Elinewton_de_Souza_-_Endomorph_test.flv)

Dance test 001
http://i11.photobucket.com/albums/a162/elinewton/th_Elinewton_de_Souza_-_Animation_test.jpg (http://s11.photobucket.com/albums/a162/elinewton/?action=view&current=Elinewton_de_Souza_-_Animation_test.flv)

02-20-2007, 08:13 AM
The Lighting rig is very clever.
I really like that dancing video too.

Nice work! :thumbsup:

02-20-2007, 08:31 AM
@Sonicperfect: I like her face, too. Don't change anything ^^

About the animations:

In the walkcycle, the left leg behaves strange. Did You pre-bend the bones before applying IK? Or is it still FK? Also, I think the shoulders should move more.

In the endomorph test, the eyebrows produce some heavy shadows. Maybe You should put the eyebrows into a different layer and switch shadows off.

It's hard to say much about the dance, since the camera is moving too, and there is no music. But looks nice already.

All in all, it's a wonderful piece of work. I also love the economy in it, I think that's crucial when You want to create more than still pictures. Did You made some test with several copies of Kerry in one scene? Would be interesting to know If You have to use polygonal proxies.

02-20-2007, 09:16 AM
GregMalick - Thanks! I still working in other test videos! ^^

Dirk - Thanks too face comment! ^^

About animations:
In the walkcycle, the Kerry not had the complet rigg yet! I will make the new walkcycle with final rigg! The legs are only one Null object and the IK is not complete on this test. I agree comment about shoulders! I guess that needs more movement too! This is a primary walk test! ^^
In the Endomorph test I using only a point light and no radiosity! The hard shadows are intencional to make contrasts! Because is no a lightning test! ^^
About the dance video, I make use from internet video without sound! And I did rotoscopy animation! The new dance test that I still working have sound!

I'm update the videos for a better resolution!

02-21-2007, 02:41 PM
This is the Kerry rigg images! How do I promisse!! ^^
Comments, please! :D








Safe Harbor
02-21-2007, 03:19 PM
Her hair is great.

02-22-2007, 09:27 AM
Yes the hair is excellent - any advice on your technique? Overall a great piece of work with some fine animation - shows what Lightwave is capable of :thumbsup:

02-22-2007, 11:12 AM
Soft dynamics on the hair with a weight map? That's what I have done with other things that need some bounce.

02-22-2007, 03:00 PM
The hair is a separated model and had parent for Head Bone! I add a Null Object intro the Kerry's Head and make with Colision Dinamic with Spheric Bounce! The hair is with Cloth Dinamics with Colision by Null Bounce! I did weightmaps for separate Fix Hair and Cloth Hair

Kerry have several hair models! All Hair models have weightmaps, cloth FX models and bones for little ajusts or Key frame animations!!

03-29-2007, 04:58 PM
I did the tests for first scene of the shortmovie of Kerry!
This movie is Kerry dancing the last scene from 80's movie Flashdance!
I'm post it in WIP forum! A New thread!! ^^

04-07-2007, 07:38 PM
Very excellent work. Great model and great posing.
Keep up the good work.

04-11-2007, 07:45 AM
Very nice one, you pulled off the anime style eyes very well. I love the simplicity of the basic model.

Man I need to get my teeth back into organic modeling, practice is the only way I'm going to get better.

04-30-2007, 04:00 PM
i'd like to see her animated with a bvh mo cap file...would really bring her to life with a mo cap dance routine.

04-30-2007, 07:13 PM
james3d - Thanks!! I still working! (^_^)

ice_blade_za - Thanks!! Kerry is based in the Betty Boop Cartoon Style added with my drawing style and some thinks of anime!! (^_^)
But the mainly reference was Betty Boop and my Bride! Is cartoon version of my bride!! (^_^)

cresshead - I don't use BVH files! I make my animations with manual Key Frames and rotoscopy technique! After the animation I draw the key Frames on the paper and before I imitate on the Lightwave!! (^_^)

Comin soon I will post more animations and renderings!!
Thanks for your coments!!

05-01-2007, 11:19 AM
Absolutely amazing work! And out there people say LW is not for character animation. You prove them all wrong, I'd say! :)
Thanks for sharing so many of your great and deep insights into LW and your project. This thread is truly an amazing educational experience.
Great work, keep it up!

05-01-2007, 11:40 AM
Oh, lightwave can do CA perfectly but it takes a lot longer in some instances. But hey you get what you pay for I guess. I could buy syflex or real flow for cloth water but I rather just take the time and do it by hand in lightwave or wherever.
This is good work by sonic perfect as I have mentioned before and it doesn't surprise me that it has been accomplished by him using lightwave.

05-01-2007, 03:01 PM
Sorry by delay, but I'm was working! >.<
I'm back with good news!! ^^

I'm begins to render the images for short movie of Kerry (dancing Flashdance),
and yesterday in the daw the computers finish the first test scene for this movie!

This is the scene of Kerry entering in the Dance Room, soon after dressing the dance costume and turn on the lights!
This scene consist the girl looking the place and closing the door!

I did two scenes! One for the basic animation and other for dynamics of the hair!
The motion of hair has been saved and loaded in the animation scene.

http://i11.photobucket.com/albums/a162/elinewton/th_Salao_de_Danca_P01_teste.jpg (http://s11.photobucket.com/albums/a162/elinewton/?action=view&current=Salao_de_Danca_P01_teste.flv)

Coming soon I'm will post more videos!!

05-01-2007, 03:34 PM
highlander_72 - Thanks!! I'm guess the LW character animation system very good!! I'm still making a sohrtmovie with Kerry and I'm will post all tests and progress here!!

jasonwestmas - Yeah!! Some animation details need a lot of time!! The LW dynamics make all animation for Kerry cloths and hair, perfectly and I'm not use any external pluguins except TB_Fake_Skin (for SSS effect) and SG_AmbiOcc(Ambient Occlusion) for my works!
For animate using LW, I'm still using classic animation concepts and hand sketchs!! I'm work with classic animation too! (^_^)

05-24-2007, 03:10 AM
Great work, I am almost more impressed by your rig and all the poses you pulled off with it, than by the model itself. :thumbsup:


05-24-2007, 07:27 AM

I'm interested in how you achieved the lighting effect through the stockings...it looks very realistic! How did you do it - a layer over the natural 'skin' of the model that diffuses the glow from behind it?

Fantastic work though! It looks like you have done a lot of work on it and it really shows!


05-24-2007, 08:09 AM
Hello my Friend Elinewton!!! God Job!!! I love Kerry!!! ( Meu amigo estou tomando uma verdadeira surra do inglês, se por acaso estiver falando muito errado, me corrija! He! He!)


05-27-2007, 03:36 PM
G M D THREE - Thanks, man!! The Kerry's rig was made by animation therefore the mesh have precise weightmaps!

Garyrw - Thanks! The stockings texture is a gradient layer on the texture of skin added a SSS pluguin called TB_Fake_Skin! The SSS make a lightning result mixed by gradient map! It's added by Expression Lights inner Dance Room Scene create a good result on the texture!

Raad - Thanks, Raad! I love Kerry too! ^^ She is inspired in my fiance! :D
(Sem problema, cara! Tá certinho sim! Não espalha, mas tô aprendendo agora também, hehehe ^^! Inglês de jogador de videogame, saca!?)

06-13-2007, 09:26 PM
totally awesome work

06-14-2007, 01:30 AM
Great work, normally im not a fan of toon type stuff, but this very nice.

07-24-2007, 01:50 AM
Superb! I love the style.

07-24-2007, 09:21 AM
zapper1998 - Thanks! ^^

musick - Thanks! I love Cartoon style. XD

noyce - Thanks, dude! ^^

07-24-2007, 09:22 AM
I post a new update for the Kerry animation on the WIP forum.
Take a look and coments, please. ^^

06-29-2008, 02:19 AM
You know I've done somewhat similar things with DAZ & Poser. ooOOOohhh, they they they just made me crazy. After that I had to get a whole new keyboard and monitor. All messed up they got they did!!!!

well THEY didn't but I did.

OOPS ... oh sorry. Thot this a porn site.

- - - but - - -

I don't know which 3Ds you used but DAZ and Poser do offer some good body language "skills". You should see one girl I made. Man Alive!!!! i mean WOMAN ALIVE!!!!!!!!!

I am Hetero u know.

06-29-2008, 07:09 AM
So, I don't know Poser software!! I just know LIghtwave and modeling all the objects on it!!
I've used poly by poly to modeling Kerry!! ^^

You did a girl to Poser!? Please, send a link to me!! :D

07-02-2008, 07:42 PM
Hi SonicPerfect!

1st: I didn't tell you how impressive your work looked to me. So I'll say it: your work is incredible! Very impressed I am.

2nd: I'm not sure if I still have the renderings of Poser 6, which I did last year. There was no animation ... just shaping human figures. However, I do have Poser 7 and "they" blew me out. But you put much more work into yours and you're a professional. I'm not.

I do hope I still have those pics I spoke of on my old computer ... but I'm not sure as of yet since it's been sitting there collecting a little dust.

I looked at your work on Kerry and it appears to me you did her entirely with LW. I'd probably should read a little more intensely ...

BUT I did get taken by your skill with the very same, which I didn't before. a lacking on my part i'm afraid. I'll look to see if mine are intact!

Keep it up!

Poser is now owned by e-frontier and capable of modeling and animating. The last I read it's at > www.contentparadise.com

07-02-2008, 07:53 PM
Wait ... I took too long. But Poser is now at www.smithmicro.com as Poser Pro.

07-02-2008, 09:07 PM
Oh!! Now, I remember that i saw (once a time) a friend using the old poser version!!
But i never use it!! I use Lightwave even the first time in 3D world!!
Thanks for so many compliments about the Kerry!! It's very good for me!! ^^
Yes, Kerry was made entirely on the Lightwave and just the Photoshop was used to paint the textures!!
I did Kerry with poly by poly modeling technique!!
In the truth, Kerry is a low polygon model and the high quality renderings are because the subpatch of Lightwave!!
Thanks!! :D

07-18-2008, 08:41 AM
Wow that is some amazing work!! Very impressive modelling and rigging.
Can i ask how long it took you to build her?


07-18-2008, 02:26 PM
Hi, Kabaal!!
So, the Kerry's project take lots of time!!
To modeling the Kerry's body, I take about 2 or 3 days, but she was have about 4 body versions!! To each version I reduce the poly count!!
The Kerry's Bike take about 3 days!! I've did it in a weekend!!
The Kerry's costumes take about 1 day per piece!!
The Dance Room take about 1 week!!
The project have hundreds of pieces that I was modeling!! It have lots of things to modeling yet!!
But some of these pieces are necessary in this movie!!
The Rigg was made about 3 times!! The last rigg (perfect in my opinion) take a few more time than another because I've did it with expressions!! It take about 4 hours to do!! And after some days of tests and adjusts!! XD
One of my focus is the Lightining setups of backgrounds and Reduce the Rendering times!!
Because it, the frames and still images of Kerry have not post production or adjust in graphic programs!! It all Lightwave rendering output!!

Thanks for the compliments!!

07-20-2008, 12:11 PM
How can you do such good modeling!!!!!
When the exclamation mark key!!!!!!!!!!!!!!!!!!!!!
On your keyboard is stuck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!


07-20-2008, 10:16 PM
Thanks for the complimensts!! ^^
So the exclamation duplicated marks are just a personal mark on my texts!! XD
I ever do my models thinking about low polycounts!! So, with few polygons, the mesh is much more simple to control!! ^^

07-20-2008, 10:19 PM
[[[[I like Brackets myself]]]]] :D