View Full Version : Drunk LW Zombie Example - Need to replace the object

02-07-2007, 10:57 AM
Anyone know how to successfully replace the Drunk Zombie object with your own object? I.e. I took one of my characters, sized it and positioned it exactly to the Zombie object, then did a replace object within the Zombie scene example (which uses mo-cap data) and my character follows the path but does not conform to the bones. I've done successful object replacement many time with my own animated characters over the bones of another, so I'm not sure why this would not work. These bones are not skelegons of the Zombie and neither does my character have a skelegon. Something to do with the fact that it is mocap?

Any clues?

02-10-2007, 09:22 PM
Are the bones assigned to weight maps?