View Full Version : usiing soft body dynamics to create a net

02-05-2007, 05:04 AM
hi all,

i'm trying to create the effect of a ball hitting the back of a net, as in the net of a set of goals in a football game.

i've got the net object setup with ClothFX, and the ball object has FX Collision. I've played around with all the settings for both objects, and it seems to be working the way I want it to. The one thing I can't work out is, I want the net to only ripple for a couple of seconds after the impact of the ball, then eventually go back to its original shape. Right now it just keeps on rippling for ages. I know this is probably a simple setting to adjust somewhere, but i'm having no luck with it! Can anyone give me some advice?


02-05-2007, 05:46 AM
Are you using Hold Structure? That should give you what you want..

02-05-2007, 06:19 AM
what should I have this set to? I have tried putting in a few different settings, but none have worked so far.


02-05-2007, 07:18 AM
A setting of around 100-100 should be sufficient. Try using the Jelly preset to get an idea of what kind of settings to use with it.

02-05-2007, 08:16 AM
think i've got it a bit closer to what i'm looking for now. the net still seems a bit too elastic, but at least its returning to its original shape now. i've attached a zip file with a test render of how it looks now, and the scene files if you want to look at how i've got it set up.

02-05-2007, 08:17 AM
i'm having problems uploading files, but if anyone wants to see the scene, i can email it to you.

02-05-2007, 09:02 AM

you can upload them here without problems

02-05-2007, 09:40 AM
thanks for the tip. the test files are here:


02-05-2007, 09:41 AM
Try reducing the Stretch limit to 5% (advanced tab).