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gschrick
01-23-2007, 03:56 PM
I am using a particle emitter and I used FX Link to have some objects follow the partcles. But the objects don't rotate. I turned on random 'rotation and scaling' in the particle properties and told each object to copy from emitter. That didn't work. Then I set the rotation of the objects to be random. Which causes them to start at a random rotation, but not to continuously rotate. I want them to twirl around as they fall.

What am I missing?

thanks

evenflcw
01-23-2007, 05:12 PM
Maybe set up the motion channel of the item that you clone using FX_Link to be controlled by a null. Use follower, cycler or expressions. All the clones will receive the same modifier attached, so basically you'll be able to animate them all via one null.

byte_fx
01-23-2007, 05:58 PM
I've linked birds with wing flap repeating morphs to particles for flocking birds and the wing morphs cycle repeatedly.

You might also try applying a rotation motion to each object after it's been linked.

byte_fx

toby
01-24-2007, 01:33 AM
You need to set random spin as well as random rotation.