View Full Version : Fractalize Crashes Modeler?

01-21-2007, 12:58 PM
I'm trying to create a tree using the Disk -> Cylander for the core of the tree trunk, the disk again, but this time extracting it with the Magic Bevel to create the random limbs with the occasional bend here and there to create that random going everywhere tapering off effect we see in reality. So far it looks quite realistic except with I try to fractalize the entire thing to give it that natural rough edge. ... that's when the Modeler dies quicker than a stem cell in a research lab. Should I not do that or is there another way to create a tree that you've messed with?