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LightFreeze
01-21-2007, 08:16 AM
having seen the recent blender clip of using static particles for rendering hair I thought maybe we could do something similar in LW so I had a bash at it.

This modeler script generates 2 point poly chains from PFX files, so if you know your way around an emitter you might find it useful

theres a scene in the download (http://www.triton.eclipse.co.uk/Partto2PntPolys.htm) which might help you along

LightFreeze
01-22-2007, 05:18 PM
Added a new script for creating endomorphs from various PFX files more info at above link.

The scenes in the above link should work now

OpenGL grab of hair guides morphing (http://video.google.co.uk/videoplay?docid=1976052061254347547)

Dodgy
01-23-2007, 03:06 AM
Funky :)