View Full Version : modeling weld

01-15-2007, 03:59 PM
Im trying to give some detail in a project im working on, so I figured I would add some welding detail in. you know torch kinda thing fusing metal together. anyway I tried using metaballs thinking that would be the easiest way but when it came to realism it looked like c#ap! so if u have any suggestions for making a low poly weld that can be replicated numerous times with out slowing lightwave9 let me know id love to see some weldin objects and wireframe.


01-15-2007, 04:25 PM
I use Lightwave, and I also do a bit of welding (did some earlier today).

I think it depends on what kind of welding you're trying to simulate, and also how skilled the welder is.

Generally, a good weld (and especially TIG welding) looks like a lot of discs. http://aeon.tribbeck.com/65/DSCF1435.JPG is a picture of part of my car that I'm building - the aluminium tank has been TIG welded. For this, I'd use a texture and a bump map of some sort. It should be a simple triangular fillet.

If you want to have a weld by someone who isn't very good at it, then metaballs would be the closest I can think of.

I'd have to say that I'm not the best welder in the world - this is some of my welding: http://aeon.tribbeck.com/115/DSCF2140.JPG - somewhere in between the two.

(That was quite nice - talking about two of my hobbies in the same posting!)

01-15-2007, 09:43 PM
well I do want a skill weld for the model, but I would like to refrain from making it with a UV map ive been trying none stop I just cant seem to get the weld right in LW np in max but it takes up way to many polys and bogs down my comp for the detail im looking 4.

01-15-2007, 10:01 PM
Do a search on this forum for welding. There are a couple of threads on it. One I recall is splinegod showing how HV's can be used for the welded look.