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View Full Version : Who wants better compositing elements?



toby
01-15-2007, 02:14 AM
After trying Electric Image Universe a few years ago, I tried to find this function in Lightwave, but couldn't. Now I see that it's in Maya as well. It *seems* like a simple enough feature to add, especially since the creator of EI's renderer now works for Newtek, so, gimme!

http://www.digitalartform.com/alphaChannel.htm
Skip to 'Method 2'.

This would make the compositing of LW rendered elements instantaneous, with no matte lines -

Tartiflette
01-15-2007, 02:59 AM
Yeah, i second that ! :agree:

Eventually, it would be really cool to have compositing options like the ones now integrated in Blender since 2.42 and even more the upcoming 2.43 !

That would bring LightWave to another level, more like Softimage XSI !
But that's another story... Anyway, any improvements in that area will be welcome. :thumbsup:


Regards,
Laurent aka Tartiflette :)

kilvano
01-15-2007, 03:07 AM
I would like the options to composite like in blender but i would prefer they get the elements working better that are already installed.

I would like some better features such as the real time render preview that Blender and i think XSI has.

Another is more dynamic and customizable GUI.

I think that LW has to rely on plugins less and get more of these features into its core.

wavk
01-15-2007, 10:27 AM
+1(00)

mlon

LightFreeze
01-15-2007, 03:33 PM
It looks like you can do this with Dponts node image filter (http://perso.orange.fr/dpont/plugins/Textures.htm) plugin

Lightwolf
01-15-2007, 03:56 PM
http://www.digitalartform.com/alphaChannel.htm
Skip to 'Method 2'.

This would make the compositing of LW rendered elements instantaneous, with no matte lines -
I don't get the point to be frank.
Method two uses pre-mult RGBs just like LW spits out (and it does straight RGBs as well is you set the Fader Alpha option in the render globals).
Or did I miss something?

I guess I get it now, afaik this depends a lot on how the compositing tool merges as well. Fu5 works exactly like the holdout matte in additive mode.

Cheers,
Mike *puzzled*

SplineGod
01-15-2007, 11:06 PM
Blender is free and has a built in node based compositor...
http://www.blender.org/cms/Blender_Composite_Node.744.0.html

PixelFarmer
01-15-2007, 11:22 PM
Exactly what type of compositing do you want to do in LW?
Post render compositing (ie After Effects, Digital Fusion, etc.) adds an order of magnitude of image processing options and artistic enhancements when creating any type of animation.
Perhaps I'm misunderstanding your request, but to get that level of control, you'd have to add the whole toolset of one of those programs to LW.
M

toby
01-16-2007, 12:32 AM
you set the Fader Alpha option in the render globals.

That's it!(?) Why didn't it work when I tried it way back when? I was told to try it years ago, it didn't work, then some pro video guy said "why the he** are you using that? That's not what it's for." Ah well.

This feature removes the need to d*ck around trying to get rid of matte lines when compositing. It doesn't blend your rgb channels with the surrounding black, so it looks bad by itself, but no matte lines when composited. So I can get out of 2D-land and back to 3D that much sooner.

Thanks Mike!

Anti-Distinctly
01-16-2007, 01:48 AM
It looks like you can do this with Dponts node image filter (http://perso.orange.fr/dpont/plugins/Textures.htm) plugin

I think that this should be integrated into LW and expanded on a touch more. The node system seems very versatile and applicable to the post processing side of things (obviously why Dpont made the node image filter), so with just a few enhancements from NT (a decent size preview and multiple preview windows for example), we could have integrated post processing. Superb.