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TyVole
06-17-2003, 09:00 PM
Does anyone know how to change the rotation of a skelegon?

For some reason, the skelegons in my character's hand have a heading rotation, so when I convert them into bones and try to rotate a finger, it's rotating at an angle.

Thanks.

Axis3d
06-18-2003, 01:09 PM
In Modeler, you need to edit the skelegons first in order for them to convert properly. Select, say, your top arm bone. Then go to Detail > Edit Skelegons. You will see a handle sticking out of the fat part of your bone. this is the Y - up handle. Usually, on fingers of a character, the handles should be pointing up. Be sure to rotate all the bones necessary in your object, then save.
In Layout, after you convert bones, they should be rotating the way you expect them to.

TyVole
06-18-2003, 02:19 PM
Thanks for the reply. My problem was actually the parent bone (the bone connecting the hand to the finger.) It was at angle, so it caused the finger to move at an angle. Once I fixed that, everything was fine.

Thanks again.