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Gabman6
06-17-2003, 04:29 PM
how i get a skelegon to not affect a specific object? Example. I have someone holding a gun, i have the gun in the same layer as the hand (with the skelegons). When i rotate a skelegon, the gun is also affected making a bending effect. If im doing this all the wrong way, is there a way to attach a gun to a hand, while using skelegons? If they are separate layers, the gun wont really follow the hand movement.

Hellbring
06-17-2003, 05:02 PM
You could attach a null to the hand then attach the gun to that null.

marvin
06-17-2003, 05:13 PM
hellbring sounds like he has the best and easiest solution. another is weights, but I would personally do what hellbring said.

marvin

bobakabob
06-17-2003, 05:15 PM
Yes, cut and paste the gun into a new layer and parent it to one of the bones in the hand.

You should check out weight maps in the manual... they are a great way of refining the influence of bones.

Rob