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Revanto
12-23-2006, 03:56 AM
I'm experimenting with normal maps and I have an issue. I've attached 3 images below. All the settings are default. Nothing fancy except the Normal Map Shader in LW 8.5

The first image is the basic subpatched mesh. Everything is fine.

The second image has the normal map shader applied but do you notice the light penetrating through near the nostrils and chin?

The third image has the same normal map shader but I just set the surface to "double sided". it fixed the light issue but now there are the jagged black edges.

Any ideas, theories, suggestions, etc...?

Thanks,
Revanto :p