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View Full Version : Terragen 2 tech preview is out



alvin_cgi
12-15-2006, 03:42 PM
http://www.planetside.co.uk/terragen/tg2/tg2tp/


It's available now, but good luck getting through to the server.


more links here:
http://forums.cgsociety.org/showthread.php?t=441291&page=1&pp=15

lilrayray77
12-15-2006, 04:17 PM
awasome, I shall give it a go...

lilrayray77
12-15-2006, 05:00 PM
Much more complex then terragen v.9. Seems to have a number of LWO export options. Ummm, slow renderer, lots of nodes. Give it a try, it's fun.

Capt Lightwave
12-16-2006, 03:25 AM
Slow render, yeah, but look at the results man....awesome, and I'm just beginning to scratch the surface here...thsi is geek-porn.

MooseDog
12-16-2006, 07:02 AM
very impressive piece of work here!

the node network is worth the price of admission alone. everything can be connected to everything, groups added, created or modified on the fly. the interface is artist-friendly, simple but powerful and well engineered.

yeah, the renderer is dog-slow, but the developer openly states that he's purposefully released an un-optimised version.

he loves! lw too, as a .lwo object importer (with motion files!) and exporter is already native!:thumbsup: stills only atm, so it remains to be seen how he integrates the animation side of things, including his take on motion blur.

needs more output options atm as well, but we'll probably have to pay for them. np!

stunning renders too (imho):

http://www.mdogstudios.com/private/tg2lw.png

borkus
12-16-2006, 10:57 AM
the previous version was kinda odd, but i liked it. and i haven't played with the new one yet. but i'm always looking for something to do terrains. we can do it in lightwave, but it's a little more time consuming. and glad that someone might just come out and give vue a run for it's money. although, that's a lllllooooonnnnggggg road ahead of them

lilrayray77
12-16-2006, 01:49 PM
Anyone been able to get decent clouds yet? Im finding that fairly difficult to achieve.

BazC
12-16-2006, 03:21 PM
Anyone been able to get decent clouds yet? Im finding that fairly difficult to achieve.

Not stunning but I don't think these look bad, especially considering I have absolutely no idea what I'm doing with this app lol!

http://img440.imageshack.us/img440/4431/volcloudstr8.th.jpg (http://img440.imageshack.us/my.php?image=volcloudstr8.jpg)

lilrayray77
12-16-2006, 06:43 PM
Not stunning but I don't think these look bad, especially considering I have absolutely no idea what I'm doing with this app lol!

http://img440.imageshack.us/img440/4431/volcloudstr8.th.jpg (http://img440.imageshack.us/my.php?image=volcloudstr8.jpg)

Haha, know what you mean, I kind of just attach random nodes and see what they make.

kyle_r
12-16-2006, 09:22 PM
TG2 seems very promising.
But slow on my old machine. :(

i've just made a simple test to see if it is easy to make a 360 rendering.
To make this quickly i disable the atmosphere, the shader and some other things so i can have only 3/4 mins by frame at 800/600 rez (the max in this free TG2 preview). I use 60 for the focal and turn the camera by 60 at every frame . Then i cut/paste all in photoshop and ... voila !

A new moon in the cold dark universe ! :)

http://jlb3d.free.fr/images/moon2.jpg

Fizzer
12-17-2006, 12:07 PM
I have been bashing this around a bit. Had a go with instancing, did'nt bother too much with clouds etc. Really wanted to see what object import/instancing could do. Came up with this. Took about 5 mins to Render using the Quick Render node.

borkus
12-17-2006, 01:24 PM
that's promising

MooseDog
12-17-2006, 09:35 PM
I have been bashing this around a bit. Had a go with instancing, did'nt bother too much with clouds etc. Really wanted to see what object import/instancing could do. Came up with this. Took about 5 mins to Render using the Quick Render node.

very cool. looks like your world is illuminated by a giant neon corona beer sign:D

the node thing where everything concerning a render is controlled though one (1) ! network seems very promising to me. lw should be so lucky imho, and seems a wonderful technology.

i'd want to explore the instancing, as well as texturing objects w/in tg2.

Fizzer
12-18-2006, 01:23 AM
MooseDog:

LOL! I didnt bother much with the lighting or texturing. Wanted to see what instancing/importing of objects was handled like. TG2 seems to be more LW friendly than the previous version was. Will have to wait and see what the commercial release has.

Speedmonk42
12-18-2006, 01:46 AM
I have been bashing this around a bit. Had a go with instancing, did'nt bother too much with clouds etc. Really wanted to see what object import/instancing could do. Came up with this. Took about 5 mins to Render using the Quick Render node.


Bloudy loggers.

Look at that clear cut, it should be illegal.

Fizzer
12-18-2006, 02:08 AM
Bloudy loggers.

Look at that clear cut, it should be illegal.

My morning coffee has just gone up my nose and all over my monitor.:D
Now I have a clean up to do!