View Full Version : Modelling a Woolly Rug

kiwi dave
12-14-2006, 08:33 PM
How on earth would you model something like this long, woolly rug?

I'm hoping you don't have to model each strand, so is there an easier way?



12-15-2006, 04:24 AM
Try Sasquatch?

12-15-2006, 12:07 PM
Or you can even use Saslite if you don't own Sasquatch. Use a high Coarseness value on the rug surface plane and a short Fiber length.

12-15-2006, 02:07 PM
you could use point clone plus. make a grid of points and use a bent cylinder. it would be a high poly count model, but it might work.

12-15-2006, 02:11 PM
here's a quick 2 minute try with not enough random rotation. 285k polys. you might be able to layer them in layout to get a good effect.

12-15-2006, 02:13 PM
if you had HDInstance, you could create a patch, and then clone it.

Nicolas Jordan
12-15-2006, 02:47 PM
If you really want a random look to most of it you may want to make a few sections using Magic bevel to pull out strands, then use Array or Clone tools to arrange them into the rug object then just merge points to make it one object.

kiwi dave
12-15-2006, 04:22 PM
Thanks for the feedback. I hadn't thought about Saslite, so I'm going to give that a go - thanks Red Oddity and JamesCurtis for the brain refresh.

If I can't get that to work nicely, then I'll try pdrake's idea and use point clone plus.

Thanks again.


12-16-2006, 03:23 AM
You can also subdivide the mesh and apply a displacement map to it.