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View Full Version : Collision detection and subdivision order



macdubh
12-14-2006, 07:58 PM
G'day,
Can anyone explain wehther it makes a difference to collision detection depending on when the object's subdivision is ordered? For example, if I have an object which is morphing, is a collision object (bounce) and is subject to a particle shower, should I set the object's subdivision order to first, last, after morphing or what?