View Full Version : Wesleyan University Teaching Museum

12-11-2006, 11:08 PM
This was an assignment to design a complete teaching museum at Wesleyan University Campus in Middletown, Ct, USA.

I posted earlier the midterm presentation images. They're different from these...

I'm showing here the final presentation images, produced under stringent deadlines. There's some details that might be sorted out better, but over all, I'm pleased with the result.
The design is quite unconventional. I guess that's the way I do things

Everything rendered in Lightwave. The persepctives with Fprime, the line drawings and diagrams with LW's render engine. The sections and plans were also made in Lightwave with only minor adjustments in photoshop (such as the trees and people).

Rendertime per perspective at 2048x1280 are about 4 hours for the interiors.

12-11-2006, 11:10 PM
Continued with some more renders.

12-11-2006, 11:13 PM
Plans, sections, diagrams...
Yes.. this is done in Lightwave... :)

12-12-2006, 12:05 AM
Brilliant work there Exception :thumbsup: great design :thumbsup: and awesome renders :thumbsup: Outstanding effort ... I'd give you more but I've already gone over my allocated thumb quota ;) :D

12-12-2006, 08:04 AM
Sweet, thanks mate!

12-12-2006, 09:04 AM
I really suppose they are happy too. Those Middletown guys, I say.
Ps I think LW is good to 2d drawings, too.

Digital Tsunami
12-12-2006, 04:19 PM
Fantastic work Exception. The renders look great, and the lighting is very realistic. And as an Arch. Viz guy myself, I like what you did with the "2D" stuff also.

12-14-2006, 03:19 AM

Spotless...I really like what you've done!
Lighting is perfect and the mood as well.

12-14-2006, 12:36 PM
Incredibly good renders! I really love your lighting in all of them.

12-14-2006, 01:14 PM
beautiful ! :thumbsup:
I first thought you posted photo reference, looks real !
how many bounce in fprime did you use?
what was roughly the render time like (and on which machine)

congrats !

12-15-2006, 04:43 AM
The interiors look like Maxwell output-except that they have nice glass!

Great work.

12-15-2006, 07:07 AM
The interiors look like Maxwell output-except that they have nice glass!

Great work.

yep ! and maxwell could have done the same, but after 12 days of rendering ! :D (to get ride of the noise)

12-21-2006, 12:16 AM
Yeah, I'm quite happy with them. Thanks guys.

12-24-2006, 08:01 AM

12-25-2006, 07:01 AM
Continued with some more renders.

Nothing more to say but.... GREAT WORK MAN!!!!!!!!!!!!!!!!

01-03-2007, 05:46 PM
Really nice!

01-04-2007, 02:34 AM

Ty Catt
01-04-2007, 12:29 PM
They are beautiful.
Very jealous!

01-05-2007, 11:42 AM
THese all all great shots. Those trees though, are they 3d or cutouts or a mixture of both, because they look very realistic.

01-05-2007, 12:51 PM
On those exterior shots it was my impression that he composited the 3D building into a photo of the actual site.

01-05-2007, 01:22 PM
Nicely executed!

01-07-2007, 09:51 AM
good realy good continue man.....

Van Huzendt
02-01-2007, 08:25 PM
Any chance for the light setup config? Cheers! Van

02-03-2007, 08:58 AM
great work

Eric Walters
02-03-2007, 10:58 PM
Hey Exception- A beautiful job-design and render! Wow!!!!


02-04-2007, 01:54 PM
Any chance for the light setup config? Cheers! Van


1 Area Light, 78%, 1km away, square inverse falloff at 1km, slightly yellow, size 10x10x10
Dupont's Skylight texture, Value 2.5, saturation 0.7
about 100 small spotlights that are just nibbling at the scene :)

That's pretty much it. Radiosity 3 bounce, 300% or so.

02-06-2007, 05:02 AM
Thanks for sharing your project, it's great to see all the drawings. Particularly like the columns split into those poles. The rough concrete shuttering lines remind me of Nazi coastal emplacements and help the bunker format. A fun space.:thumbsup:

02-07-2007, 01:59 AM
Nice renders. They look very realistic.

How did you make the 2d sketches within Lightwave?

02-07-2007, 11:11 AM
Make your surfaces Luminous, and turn on edge rendering for the objects. Usually just silhouette and sharp edges. Vary according to taste & necessity.

02-07-2007, 11:22 AM
Great job!

I like the sense of light and depth you were able to create. :thumbsup:

02-08-2007, 08:25 AM
Awesome job. :thumbsup: