View Full Version : Noodles Development - Morph Maps

12-05-2006, 12:58 PM
Hi, Everyone...

I am a tech I work for Noodles Development and I have a pretty simple question but I really need to know this:

I need build multiple morph maps such that each new map is based on the previous map created and not the "base" map.

is this possible with light wave?

Thanks in advance...

Best Regards

Noodles Development

12-05-2006, 01:34 PM
This question has been asked before. The answer is simply, "Yes."

How? By copying the morph you are working on and building upon it. Copy the new one, say as BuildOut3, and change it appropriately. And so on...

Not too difficult, to say the least.