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RudySchneider
11-23-2006, 11:08 AM
Greetings, all, and Happy Thanksgiving to those who celebrate it.

I've set up an animation with a pulsating volumetric light that transitions diagonally behind a logo, which works fine. I decided to step it up a notch by adding a particle emitter, parented to the light, that follows it along. When I calculate the dynamics, the particles appear to move as intended, but once I start rendering, the particles only stream from a stationary point, where the motion starts. I've attached a copy of frame 60 to show what I'm talking about.

I know the solution has gotta be simple, and I tried a forum search, but haven't found it. Suggestions?

SplineGod
11-23-2006, 12:06 PM
Hit Calculate and then save out the motion.

RudySchneider
11-23-2006, 04:19 PM
Thanks, Larry, that did the trick. I knew it had to be that simple! I considered the option of saving earlier, though I have no idea why I didn't just go ahead and try it, since I was massaging everything else...