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View Full Version : terragen 2 is coming ;o)



gaetan
11-23-2006, 07:04 AM
Terragen™ 2 Technology Preview to be released December 15th, 2006

http://www.planetside.co.uk/terragen/tg2/tech_preview.shtml

gallery: http://www.planetside.co.uk/gallery/f/tg2


WoW!

Cougar12dk
11-23-2006, 08:39 AM
Whaaaaaaaaaahooooooo! :hey:

I've been looking forward to that for about a year and a half. I finally bought Terragen after using it for a couple of years in unregistered mode.

TG2 should be awesome judging by the screenshots :)

gaetan
11-23-2006, 08:52 AM
ho yeah!:boogiedow

Bog
11-23-2006, 09:42 AM
Oh, that looks really exciting! Looking at those atmosphere renders, I wonder if they've been talking to the chap who wrote OGO Taiki?

adrian
11-23-2006, 11:34 AM
Those clouds look 100% real to me!! I wonder how much this is going to cost and if it will easier to use than Vue?

oDDity
11-23-2006, 01:12 PM
I don't actually think the volumetric clouds are renders, they're photos. If they are renders, then it's seriously amazing.
Having said that, terragen has always had most realistic sky renders of any environment app.

nthused
11-23-2006, 01:28 PM
Actually, if I read correctly, the clouds are renders (choice of volumetric or 2.5d). They really do look amazing.

Fizzer
11-23-2006, 03:02 PM
Been waiting for a long time for this news.

Bog
11-23-2006, 03:09 PM
I don't actually think the volumetric clouds are renders, they're photos. If they are renders, then it's seriously amazing.
Having said that, terragen has always had most realistic sky renders of any environment app.

They're renders. OGO Taiki's been doing clouds every bit as impressive for a good couple of years now. I've been wandering around pointing at clouds in the sky shouting "I can render you! And yer mate, too!"

Strangely, not been arrested yet. Always worth wearing the ol' Artistic Licence around one's neck on a lanyard.

*edit*

Example of an oldish Taiki render.

http://www.asahi-net.or.jp/~pq1a-ogs/taiki2.jpg

The lovely thing with those is that you can actually fly through 'em. Do your own Quantum Leap intro (or something. Lens through clouds. That thing).

oDDity
11-23-2006, 03:42 PM
That 's not at the level of realism as the 2 volumetric renders on the terragen main page though. They are 100% realistic, it's hard to believe they're not photos.

Bog
11-23-2006, 03:47 PM
Taiki's two-or-so years older, and IIRC written by one bloke. Also, Taiki takes frakkin' ages.

But yeah. Renders. Good, innit? (ah, vernacular!)

Though look at the off-light surface of this:

http://www.planetside.co.uk/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=273&g2_serialNumber=3

See the top right? Looks like SSS-lit volume to me, rather than megalitres of cloud. Impressive, but still blatantly a render.

starbase1
11-24-2006, 02:47 AM
Yes, the cumulus types are just awesome.Let's hope we have a reasonable render time. Now if they can animate, time lapse style, I have a pretty good idea of what my CPU is going to be working on the Christmas!

As someone who is particularly interested in whole planets, I am also intrigued by some of the very large scale stuff, with the horizon curvature showing. (I think some movie stuff of Mars was done with TG2 prototype code).

This also implies a pretty awesome ability to handle VERY large polygon counts. I'm beginging to think in terms of a view descending from orbit, through volumetric clouds, to zoom in on an ant, without cuts.

Nick

Bog
11-24-2006, 04:50 AM
Planets. Pfft. Bloody inefficient way of creating a biome. Look at all the mass you're passively wasting just to anchor the atmosphere! You could build a Dyson Ring with thousands of times the surface area using the material you need for one piddly little Earth-class world! ;)

lilrayray77
11-24-2006, 06:35 AM
Wow, I thought the project was dead. Now that it is node based and can import models, it should be more capable of producing good results. I think the best part is that it can export the terrains to .lWOs.

Mattoo
11-24-2006, 07:18 AM
Having said that, terragen has always had most realistic sky renders of any environment app.


I'd disagree with that. Take a look at this plugin for Mojo World (freely available and very well known by Mojo users for a few years now). IMHO it beats the crap out of Terragen of old and I would say is on the same level as the new one.

http://dmytry.pandromeda.com/mojoworld/volumetrics.html

(WARNING) This guy is clearly a programmer - you WILL find programmer art at this page!!

Here's a good example:
http://dmytry.pandromeda.com/mojoworld/view_img.php?name=goldensunset_4_pp_sharp.jpg

tyrot
11-24-2006, 07:20 AM
dear lil

but how can we deal those terrains in LW?

or vice versa..

If T2 allow us to import our models and render these scenes in our mortal life time (not like VUE's VAMPIRIC IMMORTAL USER REQUEST)...i ll be creating heavens for ARCH VIZ and every other project....

May be there will be a bridge between T2 and LW with brand new instancing feature in LW 9 cycle...who knows..and then..

what else i would ask?

hmm

Well KRAY 1.7 RC for beta testing..

BEST

PS. Greg! please!

Mattoo
11-24-2006, 07:28 AM
Found this video on YouTube which shows of some of the potential also:

http://www.youtube.com/watch?v=jod4G02sUZc

starbase1
11-24-2006, 08:42 AM
Now that's not at all bad. Thing is, mojoworld render times are geoloogical without volumetrics, I suspect that you could watch a planet accrete faster than render one with volumetrics...

Nick

Mattoo
11-24-2006, 10:08 AM
We were only using it for this sky/cloud plugin. And when it's simply the ONLY way to get CG skies of this quality and with an artist friendly interface then throwing more CPUs at it is not a problem.
My evaluation of Taiki revealed a lack of speed there also. It's entirely possible TG2 is just as bad.

I was using World Machine for the terrain generation and using this to give me normal maps for game usage. The combo was pretty effective.

http://www.world-machine.com/

Matt
11-24-2006, 12:07 PM
How cool would it be if you could this stuff directly in LW (with the same realism I mean!)

Ztreem
11-24-2006, 12:18 PM
with Vue 6 and xstream you could. :)

Ztreem
11-24-2006, 12:25 PM
here's a link to a nice image, looks like the terragen pics in my eyes. http://www.e-onsoftware.com/showcase/?page=day&Index=2530

lilrayray77
11-24-2006, 12:35 PM
dear lil

but how can we deal those terrains in LW?

or vice versa..

If T2 allow us to import our models and render these scenes in our mortal life time (not like VUE's VAMPIRIC IMMORTAL USER REQUEST)...i ll be creating heavens for ARCH VIZ and every other project....

May be there will be a bridge between T2 and LW with brand new instancing feature in LW 9 cycle...who knows..and then..

what else i would ask?

hmm

Well KRAY 1.7 RC for beta testing..

BEST

PS. Greg! please!

I really dont know much about the import/export. What I do know (at least with the old TG), you can export the terrain height maps as a mesh directly to lightwave. In order to get the texture created in terragen, you have to simply render an orthographic image of your terrain.

Im also not sure what type of object import it allows (TG 2), but why not grab the old version (free for non commercial use) and take a looksy at the render times. The longest I ever remember rendering a frame for was like 20 minutes.