View Full Version : Surfacing doesn't stay oriented

11-22-2006, 10:54 AM
I am trying to create a madel of a DNA strand. The "rungs" of the ladder, are boxes, then subpatched, to reduce the total number of polys.

I have a jpg image I want to apply to the box, but when the box is rotated, the image map appears to remain on the same axis it was created in and not locked to the axis of the box.

I don't remember this happening in LW8, but in LW9 I can't clone an object and then rotate the object and the surface remain oriented to the box.

Am I missing something simple??

11-22-2006, 11:40 AM
This is in Modeler, right? It will work right in Layout. This has always been the case: modeler seems to see things in a world coordinated way.

11-23-2006, 12:09 PM
Standard textures are placex based on the objects pivot point. In modeler thats always at the origin. To make the textures stick in modeler you need to use UV maps.