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View Full Version : Fit objects + volume. How can do this?



Valter
06-15-2003, 10:35 AM
Hi all

I try to do it with KO_POINTFIT, but no successful :(
It work fine with flat object. Or Am I doing something wrong?

How can I do this without lost volume of object? Have some plugin
to do it?

Thanks all and excuse my english

toby
06-15-2003, 12:53 PM
what are you trying to do???

ackees
06-15-2003, 01:24 PM
Does this help:
http://www.newtek.com/products/lightwave/tutorials/modeling/bench/index2.html

Mylenium
06-15-2003, 01:36 PM
You cannot do this automatically. No plugin I know will adapt your object to the background and maintain the volume. I think it is even from a mathematical point of view impossible or at least extremely complex. You have to do it manually. If you use the Spline guide tool in Modeler this should not be too difficult.

Mylenium

Valter
06-15-2003, 01:47 PM
Originally posted by toby
what are you trying to do???

Hi all

I modeled this dragon and now I'm want put like a carving on other surface.

I do it using dragnet, rotation, bend and guidetools. but is very bored to do it. I would like have know is there some plugin to do it more easily?
I try KO_FITPOINT but no good results. It deform my model making a flat model.


thanks all and excuse my english

Valter
06-15-2003, 01:51 PM
Originally posted by ackees
Does this help:
http://www.newtek.com/products/lightwave/tutorials/modeling/bench/index2.html


yes for a simple object work fine, but I didn't get good result with KO_POINTFIT and volume model.

Maybe with endomorph I don't know

Valter
06-15-2003, 01:53 PM
Originally posted by Mylenium
You cannot do this automatically. No plugin I know will adapt your object to the background and maintain the volume. I think it is even from a mathematical point of view impossible or at least extremely complex. You have to do it manually. If you use the Spline guide tool in Modeler this should not be too difficult.

Mylenium

Ok thanks I'll try one more time:)