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GandB
11-15-2006, 07:30 PM
I tried looking a bit, but came up with nothing. Does anyone know of an .X exporter for Lightwave?

-Keith

tyrot
11-15-2006, 08:53 PM
dear keith

http://www.dstorm.co.jp/english/plugin/object.htm

BEST

GandB
11-16-2006, 06:47 AM
Thanks very much, Tyrot.:)

-Keith

John the Geek
11-17-2006, 06:59 AM
:dance: And a Mac version too!!! I have to output .x models for a system here at work, and I hate the conversion through several programs dance. I'll give this a try and see if it saves me.

Thanks.

jasonwestmas
11-18-2006, 11:47 PM
Let me know if it works now :-/

StormRising
03-20-2011, 01:27 AM
March 20, 2011. This is how to export Direct X animation from Lightwave 3D 10-8.5

I use LW 9.6 for exporting models in direct x format. But when it comes to animation. The current direct x plug-in does not cut it. At least not like it use to in LW version 8.5. So this is how to get both models and animated models exported from your latest version of Lighwave into Direct X (.x) file format. :) Cheers and God bless.

Summary:
Save your LW10 or LW9.6 scenes as LW6.0 scenes. Then open those 6.0 scenes with LW8.5 and export the directx animation file from with-in LW8.5.

Step-by-step process:

Step 1: Install LW 8.5 32x (you'll see why later)

Step 2: Download Dstorm Direct X plug-in here:
(http://www.dstorm.co.jp/dsproducts/lw9/FreePlugins/Object_IO/DirectX_Export.html)

Step 3: Apply the direct x plug-in to the LW 8.5 32x by selecting utilities, "add plugins".

Step 4: Open the LW scene you wish to export model animation from in whatever version of Lightwave you like 9.6 or 10, 32x or 64x.

Step 5: Use the file, export, save 6.0 scene option to save out your scene. Make sure to name the scene something like "scene_v6" to avoid overwriting your original scene file.

Step 6: Start Lightwave 8.5 32x and open the scene saved in v6.0 format.

Step 7. Now export the scene using the direct x plug-in. With the options shown here:
(http://www.3impact.com/3Impact_Engine/hulk7123/lwtips.htm)

This process is currently working for exporting rotation, scale, position, bone, and mesh animation created in LW10 64x, and LW9.6 64x using ikbooster, etc. Thank Newtek for the export scene 6.0 feature. And remember there is always a backdoor.

Greenlaw
05-14-2012, 03:50 AM
March 20, 2011. This is how to export Direct X animation from Lightwave 3D 10-8.5
StormRising, your post is awesome because I really needed this info to help me in planning a personal project I want to do later this year.

Thanks for sharing that!

G.