View Full Version : New(node) and old Texture handling don't match.

11-07-2006, 10:33 AM
Putting an image map on a cylinder. Using the original texture control, cylindrical mapping, auto sizing, gives predictable results. The text wraps correctly. Using the 2d image node, cylindrical mapping, auto sizing, linked to surface color returns a map that is sized identically, but flipped. Text is mirror image.

Am I missing something? Or did someone leave a - somewhere in the code for nodes.