View Full Version : Disabling deformation on certain objects?

11-06-2006, 12:10 AM
Is it possible to do this? It slows down the computer noticeably when deformations are active and all i really want to do is work on a single character.

11-06-2006, 02:47 AM

This works with bones and displacements.

11-06-2006, 02:56 AM
You cant. Even enable/disable deformations doesnt work right. Theres a few options for dealing with lots of deformations.
Reduce the bounding box threshold
Reduce the subpatch level to 0 on anything youre not directly animating ATM.
Use proxy objects or standin characters when animating. You really dont want to mix animation and deformations at the same time. Heres an example showing a rig that can switch between a lowrez proxy for animation and a high rez character for checking deformations - http://www.3dtrainingonline.com/examples/char_rig_demo.zip.
You can also bake (mdscan) defomations for characters that are already animated. After doing this turn off the bones for that character. It will speed things up.

11-07-2006, 05:23 AM
Ok thanks for the replies :)

11-07-2006, 05:56 AM
you also could temporary replace an object with a Null so there's nothing to deform.

If you're using bones and weightmaps you might want to collapse your object into a single point with all the weightmaps so Layout doesn't forget what bone should use which weightmap.

11-07-2006, 07:36 PM
I was sure there was a plugin or script or something that automatically swapped out an object with another at rendertime.

11-07-2006, 07:42 PM
There's this thing: http://www.interialabs.de/lw/lscript/index.html but theres no documentation as to how to use it.

11-08-2006, 12:11 AM
maybe "Object Version" is what you're looking for ?