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titane357
11-05-2006, 11:11 AM
hello

I tried to morph objects according an object distance (I saw a methode with an image map and I don't remember where).

I don't succeed to do what I wanted but I have a fun result.:dance:
If anybody is interrested, I joined the files.

If somebody can help me he is welcome. :D

evenflcw
11-05-2006, 11:21 PM
Looks very funky.

gatz
11-06-2006, 01:47 AM
Cool. How does it work. I'm stumped. I see the morphs in modeler, but nothing in the displacement tab. Is it an expression (I don't see anything)? Gimme a hint.

rg

SplineGod
11-06-2006, 02:42 AM
Cool. Heres something similar :)
http://www.3dtrainingonline.com/examples/spikey_ball.mov

titane357
11-06-2006, 06:48 AM
In fact object is displaced with nodes. (deform tab)
It seems that displacement just occur for points with the selected morph (morph node).
I find it strange but I think it can produce fun effects... (just need to find which :D )

munky
11-06-2006, 07:13 AM
Hi there,

if you don't have LW9 (no nodes)you can play around with this way of doing it. (of course knowing me there are probably much better ways but this is one that I know)

The "nubbles" have a Normal displacement (deform tab/ object properties) with the displacement direction set to morphmap and it has a texture applied to affect the displacement. I've put three layers in here so you can see what a procedural a gradient and an image can do. The textures are controlled by null 2.

(or Pawel owlas's Smartmorph allows you to control your morphs with effectors, but it is a plugin you would have to buy.)

hope this is of help.

regards

paul

SplineGod
11-06-2006, 07:47 AM
Relativity also has morph effectors :)

munky
11-06-2006, 07:58 AM
Thanks Larry,

another one for the list of things to cram into my small brain I have to walk with my head tipped back so as not to spill anything these days :)



regards

paul

SplineGod
11-06-2006, 09:03 AM
LOL, yes yet another thing to learn :)

gatz
11-06-2006, 01:14 PM
The nubbles example I understand. The node based method is still 90% mystifying (I'm a node neophyte).

Larry, I just picked up your Displacement and Weight uber DVD (FEDEX literally just delivered it). Are there any samples like this in the set?

Thanks all.

rg

SplineGod
11-06-2006, 06:19 PM
Was the the special from KURV with both displacement CDs?
Both cover quite a bit...enough for you to get how its done :)

gatz
11-06-2006, 08:25 PM
It includes Displacements 1 & 2 and WeightMaps. The Staph tutorial seems to touch on similiar issues.

rg

SplineGod
11-11-2006, 04:29 AM
The tentacles one would also apply. Thats how I did the spikey ball example I posted above :)

jgjones
11-12-2006, 04:23 PM
Has anyone has any problems (or success) using Relativity Morph on LW 9 (Win64)?

I'm using the "Effector" type of morph option, on an endomorph, and believe I've set everything up right, but as soon as I move the frame slider... crash. Every time.

Or is there an example scene somewhere? (I've searched the content, docs, etc.... and found nothing of use.)

TIA,

-Jim

SplineGod
11-12-2006, 05:43 PM
Ive used it with no crashing.

munky
11-13-2006, 02:30 AM
Hi there,

this works on my mac (only 32bit I'm afraid) but you can see if it works for you.

regards

paul

jgjones
11-18-2006, 12:34 PM
Thanks for the example scene... unfortunately, it does not load.

Thanks anyway... I'll probably figure out what I'm doing wrong as I now have a bit more time to mess around with rel morph. (Since I was on a tight deadline, I wound up just using a series of morph targets and the good 'ol MTSE. Sometimes the simple solutions work best. :)

-Jim