View Full Version : Industrial modeling with EasySpline video tutorial

11-03-2006, 06:35 PM

We would like to show you the latest EasySpline features of our NURBS modeler:
- real-time previewing of virtual geometry that's generated from splines in layer where previewer was enabled. If previewer is enabled in background layer, it's also displayed but as wireframe. You can have unlimited number of previewers, one per layer.
- spline & point highlighting to see splines easier. For spline's point red means that it's used by single spline, and yellow means using by two or more splines (which usually means- two longer curves crossing).
- true Bezier curve used for making perfect circle with infinite freezing quality.
- true B-spline curve used for making pipe. B-Splines can have any number of controlling points, limited only by LW core internal limits.
Beziers & B-Splines used in this video are all the time in the natural form with the smallest point count.
- freezing virtual geometry into true polygonal object in interactive tool by single mouse click.
- spline extending feature. If you like edge extending this is feature for you! Instead of edge, extend multi-point spline (Catmull-Rom, Bezier or B-Spline).

64 MB/4 min
(please use Save As.. or download manager like GetRight or FlashGet)

You can watch older videos, read more, or purchase EasySpline at official website http://www.easyspline.com

Best Regards!

11-03-2006, 08:23 PM
If you have enough patience you can try patching these splines by hand.. ;) what EasySpline Freeze Spline does automatically..

For making life easier I used Freeze Bezier to convert TrueArt's Bezier curves to Catmull-Rom curves..

11-04-2006, 04:29 AM
Looks very interesting indeed :). When do you plan to finish this plugin ??

11-04-2006, 04:53 AM
Looks very interesting indeed :). When do you plan to finish this plugin ??

I am just working on website and more videos.. :)

I forgot to mention one feature used:
- rearranging sub-patches flow for triangle patches by using Set Priority Map. It's done at the end. After using this tool on point, the all polygons flow to this point and it is connected with triangles. With traditional spline modeling it requires selecting splines in proper order, with EasySpline one click on a point.. (weight map values previewed by ShowWeights (http://showweights.trueart.pl))

11-04-2006, 08:58 AM
those spline tools really looks good - would like to see a real time vid with audio explaining how to use the tools etc so i could get a idea of workflow rather than the accelerated vid showing what can be done though